The Story of Departed

The cursed town. A forgotten war. Infinite Worlds.

Humanity was to be executed. Instead it stole the magic meant to kill it, got sealed of from time, and turned its prison into a gateway to every world the gods abandoned. This is how it happened, and how you arrived.

Begin the chronicle

Every Traveler pulled into Lumbridge asks the same question on their first night: where am I, and what is going on? The answer begins long before the first rift, in an age when humanity made the one mistake the gods would never forgive.

The Overreach — Humanity began to outrun death Chapter I

The Overreach

Humanity began to outrun death

IIn the late medieval years, humanity stopped losing. For most of its history mankind had been only one animal among many, fair game in a world that did not favor it. Then it found an edge. First it was weaponry, sharper and crueler than any claw. Then it was armor, turning soft bodies into walking fortresses. And finally it was medicine, the one art the world had never meant for us to learn.

With medicine, humanity began to conquer death itself. Wounds that should have ended a life were closed. Plagues that should have thinned the cities were quarantined. And death, who had always been promised its share, was not happy to be cheated.

High above it all, the gods convened. They had faced this exact moment in countless other universes, a species clever enough to break the balance and each time they had judged it differently. Sometimes they intervened gently, rebalancing the species, or introducing a special virus to control humans. Sometimes they simply looked away and let history run its course as humanity destroyed it's self. In this universe, the gods reached a colder verdict: absolute annihilation.

“They had judged humanity in a thousand worlds. In this one, they chose to end it.”

Before the War · The Founding of Lumbridge — A fortress of mercenaries, traders, and rebels Chapter II

Before the War · The Founding of Lumbridge

A fortress of mercenaries, traders, and rebels

Lumbridge was never meant to be holy. Long before the calamity, it was the stronghold of the Band of Ravens. A mercenary company so large it could decide the wars of other nations for a price. Its leader, King Noah, found a beachless island that no army could easily land upon, fortified it, stole the ships he needed, and turned a war camp into a capital almost by accident.

Noah’s wars were endless, and he funded them with his own people, the mercenaries were exhausted, yet conscripts were issued, even children were forced into battle as messengers. His brother Levi watched the city bleed for contracts that were never theirs to fight, and one day he had enough. He gathered the citizens into a hidden base beneath the streets, overthrew Noah, and founded the Thief's Guild, an underground order sworn to keep stolen wealth flowing back to the people it was taken from.

“It was a mercenary capital before it was a prison. That stubbornness would matter.”

The Nether War — The gods opened Hell Chapter III

The Nether War

The gods opened Hell

The annihilation did not come as fire from the sky. It came as a portal in the middle of town, to the Nether, and through it poured every manner of creature the lower world could spit out. Humanity, who had grown so used to winning, suddenly found itself under siege by an army that never slept.

Even so, The band of Ravens held their ground. So the gods changed the rules. A plague was released infecting the weakest humans, a sickness designed to rot a person from the inside until what remained was no longer human at all. These sickly grey skinned traitors would then attack the towns people, they came to be known as pillagers. It was meant to collapse society faster than any army could. Instead, humanity did the unthinkable and out-thought a curse: they discovered isolating the infected slowed the spread, and discovered sanitation helped prevent doctors from spreading the plague.

Years bled away inside that siege. Exhaustion became the true enemy. By every reasonable measure Lumbridge should have fallen, and then, on an ordinary day in an endless war, a single piglin commander fell, and everything changed.

During the War · The First Breach — A hundred monks held the door Chapter IV

During the War · The First Breach

A hundred monks held the door

Most of Lumbridge remembers the great portal that tore open in the middle of the town square. The monks remember something worse, something that happened first. A portal opened inside their own tower, deep in the dojo, where no alarm could reach the city in time.

One hundred monks met it with their bodies. For days they fought the demon army in a space barely wide enough to swing, while the dead piled around the portal, the master sealed the dojo from the inside to keep the horror from spilling into the streets. When the portal finally closed, only seventeen monks remained.

An hour later, the portal in the town square bloomed wide, and the open invasion everyone remembers began. The monks who had already given everything were unconscious in recovery. The rest of Lumbridge would have to learn, very quickly, how to fight gods.

“A hundred went in. Seventeen came out.”

During the War · The First Human Magic — A princess proved a human could touch magic Chapter V

During the War · The First Human Magic

A princess proved a human could touch magic

Magic had always belonged to the monsters. Humans were not built to wield it — everyone knew that. Then Princess Helia knelt beside a dying soldier with nothing left to lose, picked up a wand dropped by a fallen witch, and willed it to work. The soldier lived. In a single impossible moment, the line between human and magic broke.

Word spread faster than any order. Wounded soldiers snatched up the staffs and wands the monster army left behind and copied her miracle, and the first human mages were born on the battlefield, sharing each new spell down the line as they discovered it. Helia herself refused to stop at healing hands — she drove restoration into arrows, into bombs, into pills and syringes, insisting that imperfect healing delivered in time was still better than a clean death too late.

The Stolen Gift — Runic magic changed sides Chapter VI

The Stolen Gift

Runic magic changed sides

The piglin commander who fell that day carried something the gods had never meant for human hands: runic magic, a divine gift handed down to the Nether to make humanity’s extermination swift. Its workings were simple. Heal. Move. Destroy. Electrocute. Summon.

The monsters had only ever used the runes as they were intended, one at a time. Humanity did what humanity always does. It combined them. Destruction folded into healing became healing spread across a whole battlefield at once. Electricity bound to metal became light sources, then wiring, then the humming red logic that would one day be called Redstone.

For the first time, humanity pushed back. Watching their perfect sentence unravel, the gods grew very, very angry.

“The gods gave the runes to end us. We used them to build a civilization.”

The Demon King’s Bet — Hope became part of the punishment Chapter VII

The Demon King’s Bet

Hope became part of the punishment

Not all of the deities wanted humanity erased. The Demon King had been watching the struggle with something close to delight, and a quiet, dangerous curiosity about exactly how far these small clever creatures could climb. So he made the gods an argument they could not refuse.

Let them have hope, he said. Let them believe they have won, and then crush them down to a desperate few. Those survivors, broken and grateful, would become the greatest worshippers, and serve as living proof that despite everything, the gods delivered mercy. These worshippers would carry the gods’ message to whatever came after. It was cruelty dressed as compassion, and the Demon King knew the gods would love this.

They agreed. And so humanity’s reward for surviving the unsurvivable was not freedom. It was something worse.

The Loop — Lumbridge sealed forever Chapter VIII

The Loop

Lumbridge sealed forever

A time rift settled over Lumbridge like a lid. No one could leave. Originally the island was a fortress to protect from intruders, it ironically became the band of Raven's prison. Those who died, simply woke again in Lumbridge, in a new body. Everyone and everything inside the rift had been made immortal.

Time, to the gods, was trivial, like drinking water, or breathing air. They wound back time by thousands of years, and would return when the thousand years passed. Lumbridge was adrift in a past that no longer belonged to it. Then, with their cruel little arrangement complete, they did the cruelest thing of all. They forgot about Lumbridge entirely.

The universe moved on without Lumbridge, empires rose and fell, ships passed Lumbridge but could not see the town. The world turned over and over, for decades...for centuries...and the town remained. Deathless. Unchanging. gifted with ultimate life and robbed of any future to spend it on.

“Humanity was given eternity, and then forgotten by the ones who gave it.”

The First Gate — A cleric forced the rift open Chapter IX

The First Gate

A cleric forced the rift open

Immortality without a future is its own kind of madness. In sealed Lumbridge there were no thieves worth the name, no hunger, no aging. Murder became the only way to settle the bitterest disputes, and everyone was treated equal to their original jobs, just to keep some sort of system in place. The town was bored in a way only the deathless can be.

Then one cleric decided to try and combine the runes in a specific pattern. Summon the old portal, move it, destroy it, and in the half-second of its collapse pour electricity into mechanical arms and force nature magic into the portal as the arms held it open. The rift held. The first dimensional mage was born.

He stepped through, out of Lumbridge for the first time in lifetimes, into the Nether, He didn't care where it took him, he couldn't stop crying with joy to finally be released from the town. His joy did not last. The rift snapped him back to Lumbridge before he could go far. But he carried home a report, and when the King heard, the long sleep of the immortal town ended. Clerics were assigned to study under him. Lumbridge had found a door.

Magika — The first new world was already haunted Chapter X

Magika

The first new world was already haunted

It took time to make the portals stable, but the dimensional mages learned. The first new world they reached was Magika, and to a town that had tasted nothing new in thousands of years, it was paradise. New resources. New structures. New food, after an eternity of chicken. The people of Lumbridge poured in like pilgrims.

Magika was a world where magic had taken the shape of cards, an experimental realm that clearly was shaped by the gods, these same gods, had also abandoned Magika. Its history whispered a warning: most likely the original humans, the predecessors, had wiped themselves out through card-magic. It may have been Magika’s ruin that first convinced the gods to forbid humanity from using magic.

Among the ruins lived the Mushie people. Once they had been human too; their kingdom had lost the great magic war of that world and were cursed into mushroom bodies by an ancient spell card. The first generation that was humans, was long gone, and every descendant now knew itself as truly, simply Mushie. Lumbridge had reached across the void and found family it did not know it had — changed beyond recognition, but family all the same. Another whom the gods cursed.

“Heaven, to a town that had eaten nothing but chicken for a thousand years.”

The Second Curse — A price to pay Chapter XI

The Second Curse

A price to pay

They should have known better than to think Lumbridge wasn't being monitored. The Demon King took notice of an intruder in his realm, rather than informing the gods he found it amusing. He knew the source and decided to play with the people of lumbridge. He sent his plague again, the curse that makes pillagers, only this time Lumbridge knew the shape of it and was ready. A few were caught off guard and turned, but most stood safe. The King chose not to put the lost ones down; left alive, they might yet yield a vaccine — and against divine magic, humanity would need ways to combat God Magic.

Then came the leash. The people of Lumbridge felt their shackles tighten as the Demon King wrote a new rule: linger too long in another world, and Lumbridge will pull you back. The Demon King saw this as a funny way to tease freedom. This made it impossible for the Kingdom to relocated, the King knew this new curse would set things back. He set his scientists and mages to the problem.

Their first answer was elegant. Twist the properties of a known dimension just slightly and you create a “brother” world beside it, a near-identical realm to harvest. Cycle Magika and its brothers and the resources become all but infinite, gathered in the short windows before Lumbridge hauls everyone back. It was clever, but it was not enough.

The Travelers — Outsiders became the answer Chapter XII

The Travelers

Outsiders became the answer

The second proposal was bolder: reach into other dimensions, and bring back new people. King Noah understood the risk; that strangers might betray the town, the curse of Lumbridge could chain them down too; or that it would be too hard to find anyone at all. He approved the plan anyway.

The early attempts were crude abductions, and the abducted panicked, exactly as anyone would. But the dimensional mages refined the craft until they could open portals far from public view. The final method was patient: open a small portal for a scout, study the world beyond, select a single fitting person, and only then open the door to bring them home to Lumbridge. These chosen few were the Travelers, and these travelers became immortal as well.

Yet, the Travelers carried something no Lumbridge citizen ever had. In the King’s own interviews they spoke of “logging off”; vanishing from reality and returning at will, slipping between worlds as freely as breathing. The King decided they must be returning to some home dimension, and was able to cross between realities in a way his own people could not. At last he had the explorers his plan demanded. He set aside a whole dimension just for Travelers, a place to store their gear and rest between journeys. The Kings soldiers then gave them their quest: gather every card, every spell, every weapon and every scrap of magic the worlds would surrender. Somewhere out there might be a one kind of magic that can cancel God Magic. And when humanity is finally made to fight for the privilege of living, the Travelers will be the chosen heroes.

“They could leave reality and return at will. The King had finally found his explorers.”

The Reachable Worlds

Where the rifts will take you

Lumbridge is only the beginning. Every world beyond the rift gives the town something it should not have: resources, magic, hints, and new allies.

Lumbridge The looped home

Lumbridge

An immortal town, sealed out of time and forgotten by its makers, slowly rebuilt into humanity’s war room.

Hell The first breach

Hell

The Nether rift where the war began, the runes were stolen, and the Demon King first took an interest in us.

Magika The card world

Magika

A beautiful abandoned experiment where magic became cards and the Mushie people inherited a cursed human past.

The Frontier Worlds beyond

The Frontier

Brother dimensions and untouched realms waiting past the portal — and the plots dimension the King built for his Travelers.

Your Chapter Begins

A scout has already chosen you

A rift opens within your bedroom. The dimensional mages have studied you, weighed you against others, and decided you are the one worth pulling through. When you arrive in Lumbridge you will carry a gift the town’s own people never had; the freedom to come and go between realities at will. Whatever you gather out there, every card and blade and spell, becomes part of the arsenal humanity is building for the day it must fight the gods for the right to exist.