Card Almanac

Departed Cards

Appraised card records from the live card set, grouped by rarity and rendered with the official rarity frames.

Card Records

419 shown
Common Location

Activate Home

This is "Activate Home" it sends you to your bed, or to lumbridge if no bed is set.

Common Location

Activate Lumbridge

This is "Activate Lumbridge" it will send you to Lumbridge.

Common Light

Bat's Ear

This card is "Bat's Ear". Echolocation. Sense the dark and drift down softly from any ledge.

Common Beast

Bloom Leap

This card is "Bloom Leap". A frog's spring. Leap great heights and drift down gently on flower-petals.

Common Beast

Boar's Charge

This card is "Boar's Charge". A tuskling's stubborn vigour. A surge of strength and speed to bull your way clear.

Common Beast

Canopy Calm

This card is "Canopy Calm". The old forager's ease. A patient mending and a satisfied belly.

Common Fungal

Cap's Guard

This card is "Cap's Guard". A mushling's grit. A sturdy mushroom-cap hide and a slow mending of wounds.

Common Beast

Chimp Agility

This card is "Chimp Agility". Scamper and swing with a troop's quickness.

Common Beast

Deer Bound

This card is "Deer Bound". The glimmerdeer's flight. Bolt away light-footed and leaping.

Common Fire

Ember Skin

This card is "Ember Skin". Heat-proof hide. Walk through fire unburned, and tougher besides.

Common Beast

Gazelle Grace

This card is "Gazelle Grace". The swiftness of the plains. A long-lasting burst of speed and spring.

Common Light

Glimmer Trail

This card is "Glimmer Trail". Cave-grub glow. You light up and see in the dark so you never lose your way underground.

Common Light

Glimmerlight

This card is "Glimmerlight". Glowing motes that light the dark and reveal your surroundings.

Common Beast

Lucky Foot

This card is "Lucky Foot". A hare's charm. A spell of fortune and spring in your step for a good while.

Common Beast

Moo Blessing

This card is "Moo Blessing". Wholesome mushroom-cow magic. It feeds you and slowly mends your hurts.

Common Beast

Moss Hide

This card is "Moss Hide". The gentle giant's calm. Thick, mossy hide that shrugs off knocks and softens your falls.

Common Light

Owl's Sight

This card is "Owl's Sight". See clearly in the dark and pick out what hides nearby. Lasts a long while; cast it before you go in.

Common Beast

Parrot's Vigor

This card is "Parrot's Vigor". Bright jungle energy that mends you and fills your belly.

Common Tide

Reef Shell

This card is "Reef Shell". A turtle's gift. Breathe underwater and weather blows behind a hard shell.

Common Desert

Sand Stride

This card is "Sand Stride". The desert beast's endurance. Shrug off the heat and cross the dunes at pace.

Common Arachnid

Silk Step

This card is "Silk Step". A spiderling's skitter. Dart about quick and light.

Common Frost

Snowbound

This card is "Snowbound". Bound light over deep snow with a hare's speed and a feather's landing.

Common Fungal

Spore Cloud

This card is "Spore Cloud". The mushies imbued it with restorative spores. Pop it and healing spores drift around you.

Common Fungal

Sporelet

This card is "Sporelet". A little cave-mushie's spore. A modest mending and a thicker hide.

Common Storage

Summon Starter Kit

This is "Summon Starter Kit", a card given to new players and generally used by civilians as a quick way to access wood.

Common Beast

Sure Footing

This card is "Sure Footing". A mountain goat's nerve. Bound up sheer crags and land hard knocks without harm.

Common Fungal

Tender's Care

This card is "Tender's Care". The gentle healing the myconids use on their own. A generous mending and a full belly.

Common Tide

Tide Scales

This card is "Tide Scales". Breathe water and swim like a dolphin for a good long while.

Common Disguise

Transform Axolotl

This is a transformation card, popular with performers and kids, people love these cards for the novelty.

Common Disguise

Transform Chicken

This is a transformation card, popular with performers and kids, people love these cards for the novelty.

Common Disguise

Transform Cow

This is a transformation card, popular with performers and kids, people love these cards for the novelty.

Common Disguise

Transform Flat

This is a transformation card, popular with performers and kids, people love these cards for the novelty.

Common Disguise

Transform Panda

This is a transformation card, popular with performers and kids, people love these cards for the novelty.

Common Tribal

Tribal Charm

This card is "Tribal Charm". A crude bone-and-feather trinket that mends a little and keeps you fed.

Common Beast

Wild Vigor

This card is "Wild Vigor". The vitality of Magika's beasts. It sates your hunger and mends you a little.

Common Light

Wisp Light

This card is "Wisp Light". A guiding fey glow that lights the dark and quickens your step toward safety.

Uncommon Current Escape

Abyssal Bite-Current

\u00a7eCard Appraiser: \u00a7fAbyssal Snapper survived by cutting sideways through the water; this card gives your body the same sudden angle. Abyssal pressure is heavy enough to make pursuit slow and careful.

Uncommon Drowned Charm

Abyssal Brine Lung

\u00a7eCard Appraiser: \u00a7fAbyssal Drowned forgot the border between breath and water; this card remembers it for you without asking permission. Abyssal pressure is heavy enough to make pursuit slow and careful.

Uncommon Magma Shell

Abyssal Cooling Shell

\u00a7eCard Appraiser: \u00a7fAbyssal Magma Crawler left behind a shell that cooled only on the outside; that is enough to hide in. Abyssal pressure teaches the body how to fall less loudly.

Uncommon Current Thread

Abyssal Eel-Line

\u00a7eCard Appraiser: \u00a7fAbyssal Current Eel left a bright line through the pressure; follow it and the sea forgets to hold you down. Abyssal pressure is heavy enough to make pursuit slow and careful.

Uncommon Pyre Sight

Abyssal Ember Lens

\u00a7eCard Appraiser: \u00a7fAbyssal Pyromancer watched fire for omens; the card lets you see the one safe line through the burn. Abyssal pressure teaches the body how to fall less loudly.

Uncommon Wretch Salve

Abyssal Grime-Bandage

\u00a7eCard Appraiser: \u00a7fA miserable stitch of survival from Abyssal Wretch; disgusting, useful, and hard to burn off. Abyssal pressure teaches the body how to fall less loudly.

Uncommon Demonhide

Abyssal Horn-Ward

\u00a7eCard Appraiser: \u00a7fAbyssal Demon kept its heart behind horn and hate; the card copies the horn, not the hate. Abyssal pressure teaches the body how to fall less loudly.

Uncommon Panic Sprint

Abyssal Houndtrail

\u00a7eCard Appraiser: \u00a7fAbyssal Hellhound knew the shortest path away from worse teeth; this card lends you its nose for exits. Abyssal pressure teaches the body how to fall less loudly.

Uncommon Hell Pact

Abyssal Pact Knot

\u00a7eCard Appraiser: \u00a7fAbyssal Cultist tied prayers into knots; this one tightens around harm before it reaches you. Abyssal pressure teaches the body how to fall less loudly.

Uncommon Puffer Ward

Abyssal Panic Bloom

\u00a7eCard Appraiser: \u00a7fAbyssal Puffer did not win fights cleanly; it made enough room to live. The card understands that kind of dignity. Abyssal pressure is heavy enough to make pursuit slow and careful.

Uncommon Mine Ward

Abyssal Pressure Bubble

\u00a7eCard Appraiser: \u00a7fAbyssal Seamine knew the exact size of panic before it burst; this card makes that bubble yours. Abyssal pressure is heavy enough to make pursuit slow and careful.

Uncommon Bone Bulwark

Abyssal Rib-Gate

\u00a7eCard Appraiser: \u00a7fAbyssal Bone Guard guarded doors with bones and bad patience; the card builds one last door around you. Abyssal pressure teaches the body how to fall less loudly.

Uncommon Reef Shell

Abyssal Shell-Lock

\u00a7eCard Appraiser: \u00a7fAbyssal Shellback carried a door on its back; the card closes that door around your ribs. Abyssal pressure is heavy enough to make pursuit slow and careful.

Uncommon Jelly Veil

Abyssal Softlight Veil

\u00a7eCard Appraiser: \u00a7fAbyssal Jellyfish survived by being tender and untouchable at once; the card makes that contradiction useful. Abyssal pressure is heavy enough to make pursuit slow and careful.

Uncommon Impish Escape

Abyssal Spark-Hole

\u00a7eCard Appraiser: \u00a7fAbyssal Imp survived by being where the blade was not; the card leaves the same rude little gap in the air. Abyssal pressure teaches the body how to fall less loudly.

Uncommon Predator Step

Abyssal Wakebreak

\u00a7eCard Appraiser: \u00a7fAbyssal Shark made fear move first; the card borrows the wake and leaves the bite behind. Abyssal pressure is heavy enough to make pursuit slow and careful.

Uncommon Location

Activate Home+

This is "Activate Home+", an upgraded version that sends you and nearby players to your bed, or lumbridge if no bed is set.

Uncommon Magma Shell

Ashen Cooling Shell

\u00a7eCard Appraiser: \u00a7fAshen Magma Crawler left behind a shell that cooled only on the outside; that is enough to hide in. Ash softens the silhouette until danger loses the outline.

Uncommon Pyre Sight

Ashen Ember Lens

\u00a7eCard Appraiser: \u00a7fAshen Pyromancer watched fire for omens; the card lets you see the one safe line through the burn. Ash softens the silhouette until danger loses the outline.

Uncommon Wretch Salve

Ashen Grime-Bandage

\u00a7eCard Appraiser: \u00a7fA miserable stitch of survival from Ashen Wretch; disgusting, useful, and hard to burn off. Ash softens the silhouette until danger loses the outline.

Uncommon Demonhide

Ashen Horn-Ward

\u00a7eCard Appraiser: \u00a7fAshen Demon kept its heart behind horn and hate; the card copies the horn, not the hate. Ash softens the silhouette until danger loses the outline.

Uncommon Panic Sprint

Ashen Houndtrail

\u00a7eCard Appraiser: \u00a7fAshen Hellhound knew the shortest path away from worse teeth; this card lends you its nose for exits. Ash softens the silhouette until danger loses the outline.

Uncommon Hell Pact

Ashen Pact Knot

\u00a7eCard Appraiser: \u00a7fAshen Cultist tied prayers into knots; this one tightens around harm before it reaches you. Ash softens the silhouette until danger loses the outline.

Uncommon Bone Bulwark

Ashen Rib-Gate

\u00a7eCard Appraiser: \u00a7fAshen Bone Guard guarded doors with bones and bad patience; the card builds one last door around you. Ash softens the silhouette until danger loses the outline.

Uncommon Impish Escape

Ashen Spark-Hole

\u00a7eCard Appraiser: \u00a7fAshen Imp survived by being where the blade was not; the card leaves the same rude little gap in the air. Ash softens the silhouette until danger loses the outline.

Uncommon Relic Shell

Ashless Blast Memory

\u00a7eCard Appraiser: \u00a7fAshless Relic Ghast carried old explosions like heirlooms; this card remembers how to survive one. Ashless null-matter cancels heat before it has a story.

Uncommon Scrapguard

Ashless Emergency Rivets

\u00a7eCard Appraiser: \u00a7fAshless Scrap Harvester collected the pieces the world forgot; this card bolts a few of them around you. Ashless null-matter cancels heat before it has a story.

Uncommon Gravity Contract

Ashless Falling Clause

\u00a7eCard Appraiser: \u00a7fAshless Ore Phantom hunted where down is negotiable; this card edits the clause in your favor. Ashless null-matter cancels heat before it has a story.

Uncommon Preservation

Ashless Honey Seal

\u00a7eCard Appraiser: \u00a7fAshless Honeyed Drone made a hive out of emptiness; the card seals your wounds before the void notices. Ashless null-matter cancels heat before it has a story.

Uncommon Echo Veil

Ashless Quiet Orbit

\u00a7eCard Appraiser: \u00a7fAshless Echo Wisp whispered in circles; the card makes danger orbit you instead of landing cleanly. Ashless null-matter cancels heat before it has a story.

Uncommon Prism Ward

Ashless Refraction Skin

\u00a7eCard Appraiser: \u00a7fAshless Gem Vex split light into exits; the card splits a killing blow into something survivable. Ashless null-matter cancels heat before it has a story.

Uncommon Nullfire Ward

Ashless Star-Kiln

\u00a7eCard Appraiser: \u00a7fThe heat inside Ashless Smelted Blaze came from nowhere useful; now it burns only what reaches for you. Ashless null-matter cancels heat before it has a story.

Uncommon Warcry

Axe Frenzy

This card is "Axe Frenzy". An orc's throwing-fury. Hands fly faster and harder for a while; some adventurers turn that on their foes.

Uncommon Magma Shell

Basalt Cooling Shell

\u00a7eCard Appraiser: \u00a7fBasalt Magma Crawler left behind a shell that cooled only on the outside; that is enough to hide in. Basalt weight anchors the spell so panic cannot shove it aside.

Uncommon Pyre Sight

Basalt Ember Lens

\u00a7eCard Appraiser: \u00a7fBasalt Pyromancer watched fire for omens; the card lets you see the one safe line through the burn. Basalt weight anchors the spell so panic cannot shove it aside.

Uncommon Wretch Salve

Basalt Grime-Bandage

\u00a7eCard Appraiser: \u00a7fA miserable stitch of survival from Basalt Wretch; disgusting, useful, and hard to burn off. Basalt weight anchors the spell so panic cannot shove it aside.

Uncommon Demonhide

Basalt Horn-Ward

\u00a7eCard Appraiser: \u00a7fBasalt Demon kept its heart behind horn and hate; the card copies the horn, not the hate. Basalt weight anchors the spell so panic cannot shove it aside.

Uncommon Panic Sprint

Basalt Houndtrail

\u00a7eCard Appraiser: \u00a7fBasalt Hellhound knew the shortest path away from worse teeth; this card lends you its nose for exits. Basalt weight anchors the spell so panic cannot shove it aside.

Uncommon Hell Pact

Basalt Pact Knot

\u00a7eCard Appraiser: \u00a7fBasalt Cultist tied prayers into knots; this one tightens around harm before it reaches you. Basalt weight anchors the spell so panic cannot shove it aside.

Uncommon Bone Bulwark

Basalt Rib-Gate

\u00a7eCard Appraiser: \u00a7fBasalt Bone Guard guarded doors with bones and bad patience; the card builds one last door around you. Basalt weight anchors the spell so panic cannot shove it aside.

Uncommon Impish Escape

Basalt Spark-Hole

\u00a7eCard Appraiser: \u00a7fBasalt Imp survived by being where the blade was not; the card leaves the same rude little gap in the air. Basalt weight anchors the spell so panic cannot shove it aside.

Uncommon Beast

Bison Hide

This card is "Bison Hide". A thick, shaggy hide. It toughens you and mends you slowly through a long trek.

Uncommon Antitoxin

Blackbile Antidote Rag

\u00a7eCard Appraiser: \u00a7fA filthy survival scrap from Blackbile Potion Wretch; somehow it knows which poisons are not yours. Blackbile is foul medicine, but it clots disaster fast.

Uncommon Homunculus Charm

Blackbile Borrowed Body

\u00a7eCard Appraiser: \u00a7fA body double prayer from Blackbile Homunculus; it is not quite alive, which is why it can take the hit. Blackbile is foul medicine, but it clots disaster fast.

Uncommon Fume Filter

Blackbile Clean Lung

\u00a7eCard Appraiser: \u00a7fBlackbile Fume Belcher taught this card what not to breathe; the lesson is unpleasant but useful. Blackbile is foul medicine, but it clots disaster fast.

Uncommon Cauldron Ward

Blackbile Lid-Seal

\u00a7eCard Appraiser: \u00a7fBlackbile Cauldron Witch sealed bad brews with worse prayers; the card seals you away from the splash. Blackbile is foul medicine, but it clots disaster fast.

Uncommon Glass Guard

Blackbile Mirrorcut

\u00a7eCard Appraiser: \u00a7fBlackbile Glassknife Adept kept its edge by refusing the first hit; the card borrows that refusal. Blackbile is foul medicine, but it clots disaster fast.

Uncommon Phase Draught

Blackbile Rotphase

\u00a7eCard Appraiser: \u00a7fA dodge spell scraped from Blackbile Spoil Vex; it lets the rot pass through where you were a second ago. Blackbile is foul medicine, but it clots disaster fast.

Uncommon Alchemy Seal

Blackbile Siphon Clamp

\u00a7eCard Appraiser: \u00a7fA parasitic little charm from Blackbile Alembic Leech; it clamps the leak before your life spills out. Blackbile is foul medicine, but it clots disaster fast.

Uncommon Mutagen Brace

Blackbile Stable Flesh

\u00a7eCard Appraiser: \u00a7fBlackbile Mutagen Brute was an argument between bone and potion; this card briefly lets bone win. Blackbile is foul medicine, but it clots disaster fast.

Uncommon Magma Shell

Bloodfire Cooling Shell

\u00a7eCard Appraiser: \u00a7fBloodfire Magma Crawler left behind a shell that cooled only on the outside; that is enough to hide in. Bloodfire burns inward, closing wounds with ugly haste.

Uncommon Pyre Sight

Bloodfire Ember Lens

\u00a7eCard Appraiser: \u00a7fBloodfire Pyromancer watched fire for omens; the card lets you see the one safe line through the burn. Bloodfire burns inward, closing wounds with ugly haste.

Uncommon Wretch Salve

Bloodfire Grime-Bandage

\u00a7eCard Appraiser: \u00a7fA miserable stitch of survival from Bloodfire Wretch; disgusting, useful, and hard to burn off. Bloodfire burns inward, closing wounds with ugly haste.

Uncommon Demonhide

Bloodfire Horn-Ward

\u00a7eCard Appraiser: \u00a7fBloodfire Demon kept its heart behind horn and hate; the card copies the horn, not the hate. Bloodfire burns inward, closing wounds with ugly haste.

Uncommon Panic Sprint

Bloodfire Houndtrail

\u00a7eCard Appraiser: \u00a7fBloodfire Hellhound knew the shortest path away from worse teeth; this card lends you its nose for exits. Bloodfire burns inward, closing wounds with ugly haste.

Uncommon Hell Pact

Bloodfire Pact Knot

\u00a7eCard Appraiser: \u00a7fBloodfire Cultist tied prayers into knots; this one tightens around harm before it reaches you. Bloodfire burns inward, closing wounds with ugly haste.

Uncommon Bone Bulwark

Bloodfire Rib-Gate

\u00a7eCard Appraiser: \u00a7fBloodfire Bone Guard guarded doors with bones and bad patience; the card builds one last door around you. Bloodfire burns inward, closing wounds with ugly haste.

Uncommon Impish Escape

Bloodfire Spark-Hole

\u00a7eCard Appraiser: \u00a7fBloodfire Imp survived by being where the blade was not; the card leaves the same rude little gap in the air. Bloodfire burns inward, closing wounds with ugly haste.

Uncommon Swamp

Bog Cloak

This card is "Bog Cloak". Slip through the mire untroubled. Quick and sure-footed over mud and water.

Uncommon Undead

Bonestep

This card is "Bonestep". A skirmisher's lightness of bone. Fast, springy and harder to pin down.

Uncommon Magma Shell

Brimstone Cooling Shell

\u00a7eCard Appraiser: \u00a7fBrimstone Magma Crawler left behind a shell that cooled only on the outside; that is enough to hide in. Brimstone makes the spell sour, stubborn, and difficult to poison.

Uncommon Pyre Sight

Brimstone Ember Lens

\u00a7eCard Appraiser: \u00a7fBrimstone Pyromancer watched fire for omens; the card lets you see the one safe line through the burn. Brimstone makes the spell sour, stubborn, and difficult to poison.

Uncommon Wretch Salve

Brimstone Grime-Bandage

\u00a7eCard Appraiser: \u00a7fA miserable stitch of survival from Brimstone Wretch; disgusting, useful, and hard to burn off. Brimstone makes the spell sour, stubborn, and difficult to poison.

Uncommon Demonhide

Brimstone Horn-Ward

\u00a7eCard Appraiser: \u00a7fBrimstone Demon kept its heart behind horn and hate; the card copies the horn, not the hate. Brimstone makes the spell sour, stubborn, and difficult to poison.

Uncommon Panic Sprint

Brimstone Houndtrail

\u00a7eCard Appraiser: \u00a7fBrimstone Hellhound knew the shortest path away from worse teeth; this card lends you its nose for exits. Brimstone makes the spell sour, stubborn, and difficult to poison.

Uncommon Hell Pact

Brimstone Pact Knot

\u00a7eCard Appraiser: \u00a7fBrimstone Cultist tied prayers into knots; this one tightens around harm before it reaches you. Brimstone makes the spell sour, stubborn, and difficult to poison.

Uncommon Bone Bulwark

Brimstone Rib-Gate

\u00a7eCard Appraiser: \u00a7fBrimstone Bone Guard guarded doors with bones and bad patience; the card builds one last door around you. Brimstone makes the spell sour, stubborn, and difficult to poison.

Uncommon Impish Escape

Brimstone Spark-Hole

\u00a7eCard Appraiser: \u00a7fBrimstone Imp survived by being where the blade was not; the card leaves the same rude little gap in the air. Brimstone makes the spell sour, stubborn, and difficult to poison.

Uncommon Magma Shell

Cinder Cooling Shell

\u00a7eCard Appraiser: \u00a7fCinder Magma Crawler left behind a shell that cooled only on the outside; that is enough to hide in. Cinder keeps one bright coal alive under the ribs.

Uncommon Pyre Sight

Cinder Ember Lens

\u00a7eCard Appraiser: \u00a7fCinder Pyromancer watched fire for omens; the card lets you see the one safe line through the burn. Cinder keeps one bright coal alive under the ribs.

Uncommon Wretch Salve

Cinder Grime-Bandage

\u00a7eCard Appraiser: \u00a7fA miserable stitch of survival from Cinder Wretch; disgusting, useful, and hard to burn off. Cinder keeps one bright coal alive under the ribs.

Uncommon Demonhide

Cinder Horn-Ward

\u00a7eCard Appraiser: \u00a7fCinder Demon kept its heart behind horn and hate; the card copies the horn, not the hate. Cinder keeps one bright coal alive under the ribs.

Uncommon Panic Sprint

Cinder Houndtrail

\u00a7eCard Appraiser: \u00a7fCinder Hellhound knew the shortest path away from worse teeth; this card lends you its nose for exits. Cinder keeps one bright coal alive under the ribs.

Uncommon Hell Pact

Cinder Pact Knot

\u00a7eCard Appraiser: \u00a7fCinder Cultist tied prayers into knots; this one tightens around harm before it reaches you. Cinder keeps one bright coal alive under the ribs.

Uncommon Bone Bulwark

Cinder Rib-Gate

\u00a7eCard Appraiser: \u00a7fCinder Bone Guard guarded doors with bones and bad patience; the card builds one last door around you. Cinder keeps one bright coal alive under the ribs.

Uncommon Impish Escape

Cinder Spark-Hole

\u00a7eCard Appraiser: \u00a7fCinder Imp survived by being where the blade was not; the card leaves the same rude little gap in the air. Cinder keeps one bright coal alive under the ribs.

Uncommon Powder Ward

Coal Blast Cushion

\u00a7eCard Appraiser: \u00a7fThe soft flash left by Coal Powder Crawler folds around you before the stone decides to move. Coal dust blackens the edge of the spell and keeps panic quiet.

Uncommon Excavation

Coal Dead-Air Pocket

\u00a7eCard Appraiser: \u00a7fIt remembers the cramped breath of Coal Miner Thrall; the card packs a miner's last safe pocket around your ribs. Coal dust blackens the edge of the spell and keeps panic quiet.

Uncommon Smelting Ward

Coal Kilnskin

\u00a7eCard Appraiser: \u00a7fThis is the heat Coal Kiln Wisp could not keep inside; worn carefully, it turns furnace bite into shelter. Coal dust blackens the edge of the spell and keeps panic quiet.

Uncommon Forge Armor

Coal Plate-Lock

\u00a7eCard Appraiser: \u00a7fA stubborn guard charm from Coal Forge Guard; it does not make you brave, it makes backing up optional. Coal dust blackens the edge of the spell and keeps panic quiet.

Uncommon Crystal Snare

Coal Prism Web

\u00a7eCard Appraiser: \u00a7fCoal Geode Spider left a web of bright angles behind it; the card turns pursuit into bad footing. Coal dust blackens the edge of the spell and keeps panic quiet.

Uncommon Smithing Charm

Coal Reforge Pulse

\u00a7eCard Appraiser: \u00a7fCoal Smithing Adept knew how to put shape back into failing metal; the card does the same for a failing body. Coal dust blackens the edge of the spell and keeps panic quiet.

Uncommon Crawlspace

Coal Squeeze-Through

\u00a7eCard Appraiser: \u00a7fA twitchy little escape spell learned from Coal Ore Rat; it makes your bones remember the narrow way out. Coal dust blackens the edge of the spell and keeps panic quiet.

Uncommon Powder Ward

Copper Blast Cushion

\u00a7eCard Appraiser: \u00a7fThe soft flash left by Copper Powder Crawler folds around you before the stone decides to move. Copper threads make the charm wake quickly and carry movement through cramped stone.

Uncommon Excavation

Copper Dead-Air Pocket

\u00a7eCard Appraiser: \u00a7fIt remembers the cramped breath of Copper Miner Thrall; the card packs a miner's last safe pocket around your ribs. Copper threads make the charm wake quickly and carry movement through cramped stone.

Uncommon Smelting Ward

Copper Kilnskin

\u00a7eCard Appraiser: \u00a7fThis is the heat Copper Kiln Wisp could not keep inside; worn carefully, it turns furnace bite into shelter. Copper threads make the charm wake quickly and carry movement through cramped stone.

Uncommon Forge Armor

Copper Plate-Lock

\u00a7eCard Appraiser: \u00a7fA stubborn guard charm from Copper Forge Guard; it does not make you brave, it makes backing up optional. Copper threads make the charm wake quickly and carry movement through cramped stone.

Uncommon Crystal Snare

Copper Prism Web

\u00a7eCard Appraiser: \u00a7fCopper Geode Spider left a web of bright angles behind it; the card turns pursuit into bad footing. Copper threads make the charm wake quickly and carry movement through cramped stone.

Uncommon Smithing Charm

Copper Reforge Pulse

\u00a7eCard Appraiser: \u00a7fCopper Smithing Adept knew how to put shape back into failing metal; the card does the same for a failing body. Copper threads make the charm wake quickly and carry movement through cramped stone.

Uncommon Crawlspace

Copper Squeeze-Through

\u00a7eCard Appraiser: \u00a7fA twitchy little escape spell learned from Copper Ore Rat; it makes your bones remember the narrow way out. Copper threads make the charm wake quickly and carry movement through cramped stone.

Uncommon Current Escape

Coral Bite-Current

\u00a7eCard Appraiser: \u00a7fCoral Snapper survived by cutting sideways through the water; this card gives your body the same sudden angle. Coral memory roots the spell to the reef floor, so the current has to ask before taking you.

Uncommon Drowned Charm

Coral Brine Lung

\u00a7eCard Appraiser: \u00a7fCoral Drowned forgot the border between breath and water; this card remembers it for you without asking permission. Coral memory roots the spell to the reef floor, so the current has to ask before taking you.

Uncommon Current Thread

Coral Eel-Line

\u00a7eCard Appraiser: \u00a7fCoral Current Eel left a bright line through the pressure; follow it and the sea forgets to hold you down. Coral memory roots the spell to the reef floor, so the current has to ask before taking you.

Uncommon Puffer Ward

Coral Panic Bloom

\u00a7eCard Appraiser: \u00a7fCoral Puffer did not win fights cleanly; it made enough room to live. The card understands that kind of dignity. Coral memory roots the spell to the reef floor, so the current has to ask before taking you.

Uncommon Mine Ward

Coral Pressure Bubble

\u00a7eCard Appraiser: \u00a7fCoral Seamine knew the exact size of panic before it burst; this card makes that bubble yours. Coral memory roots the spell to the reef floor, so the current has to ask before taking you.

Uncommon Reef Shell

Coral Shell-Lock

\u00a7eCard Appraiser: \u00a7fCoral Shellback carried a door on its back; the card closes that door around your ribs. Coral memory roots the spell to the reef floor, so the current has to ask before taking you.

Uncommon Jelly Veil

Coral Softlight Veil

\u00a7eCard Appraiser: \u00a7fCoral Jellyfish survived by being tender and untouchable at once; the card makes that contradiction useful. Coral memory roots the spell to the reef floor, so the current has to ask before taking you.

Uncommon Predator Step

Coral Wakebreak

\u00a7eCard Appraiser: \u00a7fCoral Shark made fear move first; the card borrows the wake and leaves the bite behind. Coral memory roots the spell to the reef floor, so the current has to ask before taking you.

Uncommon Powder Ward

Diamond Blast Cushion

\u00a7eCard Appraiser: \u00a7fThe soft flash left by Diamond Powder Crawler folds around you before the stone decides to move. Diamond pressure makes the spell clear, hard, and hard to argue with.

Uncommon Excavation

Diamond Dead-Air Pocket

\u00a7eCard Appraiser: \u00a7fIt remembers the cramped breath of Diamond Miner Thrall; the card packs a miner's last safe pocket around your ribs. Diamond pressure makes the spell clear, hard, and hard to argue with.

Uncommon Smelting Ward

Diamond Kilnskin

\u00a7eCard Appraiser: \u00a7fThis is the heat Diamond Kiln Wisp could not keep inside; worn carefully, it turns furnace bite into shelter. Diamond pressure makes the spell clear, hard, and hard to argue with.

Uncommon Forge Armor

Diamond Plate-Lock

\u00a7eCard Appraiser: \u00a7fA stubborn guard charm from Diamond Forge Guard; it does not make you brave, it makes backing up optional. Diamond pressure makes the spell clear, hard, and hard to argue with.

Uncommon Crystal Snare

Diamond Prism Web

\u00a7eCard Appraiser: \u00a7fDiamond Geode Spider left a web of bright angles behind it; the card turns pursuit into bad footing. Diamond pressure makes the spell clear, hard, and hard to argue with.

Uncommon Smithing Charm

Diamond Reforge Pulse

\u00a7eCard Appraiser: \u00a7fDiamond Smithing Adept knew how to put shape back into failing metal; the card does the same for a failing body. Diamond pressure makes the spell clear, hard, and hard to argue with.

Uncommon Crawlspace

Diamond Squeeze-Through

\u00a7eCard Appraiser: \u00a7fA twitchy little escape spell learned from Diamond Ore Rat; it makes your bones remember the narrow way out. Diamond pressure makes the spell clear, hard, and hard to argue with.

Uncommon Tide

Drowned Breath

This card is "Drowned Breath". The drowned's gift. Breathe and see deep underwater, and swim like a current.

Uncommon Desert

Dune Shell

This card is "Dune Shell". Pull into a stone-hard shell. Hold it in offhand and it hardens you the instant you're struck.

Uncommon Desert

Dust Veil

This card is "Dust Veil". Kick up a blinding sandstorm and run while your foes claw at their eyes.

Uncommon Relic Shell

Eventide Blast Memory

\u00a7eCard Appraiser: \u00a7fEventide Relic Ghast carried old explosions like heirlooms; this card remembers how to survive one. Eventide pulls the card toward the quiet hour before impact.

Uncommon Scrapguard

Eventide Emergency Rivets

\u00a7eCard Appraiser: \u00a7fEventide Scrap Harvester collected the pieces the world forgot; this card bolts a few of them around you. Eventide pulls the card toward the quiet hour before impact.

Uncommon Gravity Contract

Eventide Falling Clause

\u00a7eCard Appraiser: \u00a7fEventide Ore Phantom hunted where down is negotiable; this card edits the clause in your favor. Eventide pulls the card toward the quiet hour before impact.

Uncommon Preservation

Eventide Honey Seal

\u00a7eCard Appraiser: \u00a7fEventide Honeyed Drone made a hive out of emptiness; the card seals your wounds before the void notices. Eventide pulls the card toward the quiet hour before impact.

Uncommon Echo Veil

Eventide Quiet Orbit

\u00a7eCard Appraiser: \u00a7fEventide Echo Wisp whispered in circles; the card makes danger orbit you instead of landing cleanly. Eventide pulls the card toward the quiet hour before impact.

Uncommon Prism Ward

Eventide Refraction Skin

\u00a7eCard Appraiser: \u00a7fEventide Gem Vex split light into exits; the card splits a killing blow into something survivable. Eventide pulls the card toward the quiet hour before impact.

Uncommon Nullfire Ward

Eventide Star-Kiln

\u00a7eCard Appraiser: \u00a7fThe heat inside Eventide Smelted Blaze came from nowhere useful; now it burns only what reaches for you. Eventide pulls the card toward the quiet hour before impact.

Uncommon Frost

Frostward

This card is "Frostward". A rime of protective frost. It hardens you against a beating and softens your falls. Auto-fires from offhand when struck.

Uncommon Fungal

Gloom Spores

This card is "Gloom Spores". A murk of dark spores that fogs and slows whatever stands near while you hurry off.

Uncommon Antitoxin

Hemlock Antidote Rag

\u00a7eCard Appraiser: \u00a7fA filthy survival scrap from Hemlock Potion Wretch; somehow it knows which poisons are not yours. Hemlock teaches the card which venom belongs outside the blood.

Uncommon Homunculus Charm

Hemlock Borrowed Body

\u00a7eCard Appraiser: \u00a7fA body double prayer from Hemlock Homunculus; it is not quite alive, which is why it can take the hit. Hemlock teaches the card which venom belongs outside the blood.

Uncommon Fume Filter

Hemlock Clean Lung

\u00a7eCard Appraiser: \u00a7fHemlock Fume Belcher taught this card what not to breathe; the lesson is unpleasant but useful. Hemlock teaches the card which venom belongs outside the blood.

Uncommon Cauldron Ward

Hemlock Lid-Seal

\u00a7eCard Appraiser: \u00a7fHemlock Cauldron Witch sealed bad brews with worse prayers; the card seals you away from the splash. Hemlock teaches the card which venom belongs outside the blood.

Uncommon Glass Guard

Hemlock Mirrorcut

\u00a7eCard Appraiser: \u00a7fHemlock Glassknife Adept kept its edge by refusing the first hit; the card borrows that refusal. Hemlock teaches the card which venom belongs outside the blood.

Uncommon Phase Draught

Hemlock Rotphase

\u00a7eCard Appraiser: \u00a7fA dodge spell scraped from Hemlock Spoil Vex; it lets the rot pass through where you were a second ago. Hemlock teaches the card which venom belongs outside the blood.

Uncommon Alchemy Seal

Hemlock Siphon Clamp

\u00a7eCard Appraiser: \u00a7fA parasitic little charm from Hemlock Alembic Leech; it clamps the leak before your life spills out. Hemlock teaches the card which venom belongs outside the blood.

Uncommon Mutagen Brace

Hemlock Stable Flesh

\u00a7eCard Appraiser: \u00a7fHemlock Mutagen Brute was an argument between bone and potion; this card briefly lets bone win. Hemlock teaches the card which venom belongs outside the blood.

Uncommon Relic Shell

Hollow Blast Memory

\u00a7eCard Appraiser: \u00a7fHollow Relic Ghast carried old explosions like heirlooms; this card remembers how to survive one. Hollow air makes room where a wound wanted to be.

Uncommon Scrapguard

Hollow Emergency Rivets

\u00a7eCard Appraiser: \u00a7fHollow Scrap Harvester collected the pieces the world forgot; this card bolts a few of them around you. Hollow air makes room where a wound wanted to be.

Uncommon Gravity Contract

Hollow Falling Clause

\u00a7eCard Appraiser: \u00a7fHollow Ore Phantom hunted where down is negotiable; this card edits the clause in your favor. Hollow air makes room where a wound wanted to be.

Uncommon Preservation

Hollow Honey Seal

\u00a7eCard Appraiser: \u00a7fHollow Honeyed Drone made a hive out of emptiness; the card seals your wounds before the void notices. Hollow air makes room where a wound wanted to be.

Uncommon Echo Veil

Hollow Quiet Orbit

\u00a7eCard Appraiser: \u00a7fHollow Echo Wisp whispered in circles; the card makes danger orbit you instead of landing cleanly. Hollow air makes room where a wound wanted to be.

Uncommon Prism Ward

Hollow Refraction Skin

\u00a7eCard Appraiser: \u00a7fHollow Gem Vex split light into exits; the card splits a killing blow into something survivable. Hollow air makes room where a wound wanted to be.

Uncommon Nullfire Ward

Hollow Star-Kiln

\u00a7eCard Appraiser: \u00a7fThe heat inside Hollow Smelted Blaze came from nowhere useful; now it burns only what reaches for you. Hollow air makes room where a wound wanted to be.

Uncommon Warcry

Hunter's Focus

This card is "Hunter's Focus". An orc marksman's steadiness. Stronger, faster, and quicker on your feet.

Uncommon Tribal

Hunter's Mark

This card is "Hunter's Mark". A tribesman's hunting blessing. Surer aim, stronger arm, quicker feet.

Uncommon Magma Shell

Infernal Cooling Shell

\u00a7eCard Appraiser: \u00a7fInfernal Magma Crawler left behind a shell that cooled only on the outside; that is enough to hide in. Infernal heat bends pursuit into a slower, angrier shape.

Uncommon Pyre Sight

Infernal Ember Lens

\u00a7eCard Appraiser: \u00a7fInfernal Pyromancer watched fire for omens; the card lets you see the one safe line through the burn. Infernal heat bends pursuit into a slower, angrier shape.

Uncommon Wretch Salve

Infernal Grime-Bandage

\u00a7eCard Appraiser: \u00a7fA miserable stitch of survival from Infernal Wretch; disgusting, useful, and hard to burn off. Infernal heat bends pursuit into a slower, angrier shape.

Uncommon Demonhide

Infernal Horn-Ward

\u00a7eCard Appraiser: \u00a7fInfernal Demon kept its heart behind horn and hate; the card copies the horn, not the hate. Infernal heat bends pursuit into a slower, angrier shape.

Uncommon Panic Sprint

Infernal Houndtrail

\u00a7eCard Appraiser: \u00a7fInfernal Hellhound knew the shortest path away from worse teeth; this card lends you its nose for exits. Infernal heat bends pursuit into a slower, angrier shape.

Uncommon Hell Pact

Infernal Pact Knot

\u00a7eCard Appraiser: \u00a7fInfernal Cultist tied prayers into knots; this one tightens around harm before it reaches you. Infernal heat bends pursuit into a slower, angrier shape.

Uncommon Bone Bulwark

Infernal Rib-Gate

\u00a7eCard Appraiser: \u00a7fInfernal Bone Guard guarded doors with bones and bad patience; the card builds one last door around you. Infernal heat bends pursuit into a slower, angrier shape.

Uncommon Impish Escape

Infernal Spark-Hole

\u00a7eCard Appraiser: \u00a7fInfernal Imp survived by being where the blade was not; the card leaves the same rude little gap in the air. Infernal heat bends pursuit into a slower, angrier shape.

Uncommon Tide

Ink Veil

This card is "Ink Veil". Squid-ink concealment. Vanish in a black cloud that blinds your pursuers. Auto-fires from offhand when hit.

Uncommon Powder Ward

Iron Blast Cushion

\u00a7eCard Appraiser: \u00a7fThe soft flash left by Iron Powder Crawler folds around you before the stone decides to move. Iron grit gives the spell a dull, honest refusal.

Uncommon Excavation

Iron Dead-Air Pocket

\u00a7eCard Appraiser: \u00a7fIt remembers the cramped breath of Iron Miner Thrall; the card packs a miner's last safe pocket around your ribs. Iron grit gives the spell a dull, honest refusal.

Uncommon Smelting Ward

Iron Kilnskin

\u00a7eCard Appraiser: \u00a7fThis is the heat Iron Kiln Wisp could not keep inside; worn carefully, it turns furnace bite into shelter. Iron grit gives the spell a dull, honest refusal.

Uncommon Forge Armor

Iron Plate-Lock

\u00a7eCard Appraiser: \u00a7fA stubborn guard charm from Iron Forge Guard; it does not make you brave, it makes backing up optional. Iron grit gives the spell a dull, honest refusal.

Uncommon Crystal Snare

Iron Prism Web

\u00a7eCard Appraiser: \u00a7fIron Geode Spider left a web of bright angles behind it; the card turns pursuit into bad footing. Iron grit gives the spell a dull, honest refusal.

Uncommon Smithing Charm

Iron Reforge Pulse

\u00a7eCard Appraiser: \u00a7fIron Smithing Adept knew how to put shape back into failing metal; the card does the same for a failing body. Iron grit gives the spell a dull, honest refusal.

Uncommon Crawlspace

Iron Squeeze-Through

\u00a7eCard Appraiser: \u00a7fA twitchy little escape spell learned from Iron Ore Rat; it makes your bones remember the narrow way out. Iron grit gives the spell a dull, honest refusal.

Uncommon Current Escape

Kelp Bite-Current

\u00a7eCard Appraiser: \u00a7fKelp Snapper survived by cutting sideways through the water; this card gives your body the same sudden angle. Kelp wraps the edges of the charm and tangles whatever reaches too quickly.

Uncommon Drowned Charm

Kelp Brine Lung

\u00a7eCard Appraiser: \u00a7fKelp Drowned forgot the border between breath and water; this card remembers it for you without asking permission. Kelp wraps the edges of the charm and tangles whatever reaches too quickly.

Uncommon Current Thread

Kelp Eel-Line

\u00a7eCard Appraiser: \u00a7fKelp Current Eel left a bright line through the pressure; follow it and the sea forgets to hold you down. Kelp wraps the edges of the charm and tangles whatever reaches too quickly.

Uncommon Puffer Ward

Kelp Panic Bloom

\u00a7eCard Appraiser: \u00a7fKelp Puffer did not win fights cleanly; it made enough room to live. The card understands that kind of dignity. Kelp wraps the edges of the charm and tangles whatever reaches too quickly.

Uncommon Mine Ward

Kelp Pressure Bubble

\u00a7eCard Appraiser: \u00a7fKelp Seamine knew the exact size of panic before it burst; this card makes that bubble yours. Kelp wraps the edges of the charm and tangles whatever reaches too quickly.

Uncommon Reef Shell

Kelp Shell-Lock

\u00a7eCard Appraiser: \u00a7fKelp Shellback carried a door on its back; the card closes that door around your ribs. Kelp wraps the edges of the charm and tangles whatever reaches too quickly.

Uncommon Jelly Veil

Kelp Softlight Veil

\u00a7eCard Appraiser: \u00a7fKelp Jellyfish survived by being tender and untouchable at once; the card makes that contradiction useful. Kelp wraps the edges of the charm and tangles whatever reaches too quickly.

Uncommon Predator Step

Kelp Wakebreak

\u00a7eCard Appraiser: \u00a7fKelp Shark made fear move first; the card borrows the wake and leaves the bite behind. Kelp wraps the edges of the charm and tangles whatever reaches too quickly.

Uncommon Current Escape

Luminous Bite-Current

\u00a7eCard Appraiser: \u00a7fLuminous Snapper survived by cutting sideways through the water; this card gives your body the same sudden angle. Luminous plankton keep the dark from getting its hands fully around you.

Uncommon Drowned Charm

Luminous Brine Lung

\u00a7eCard Appraiser: \u00a7fLuminous Drowned forgot the border between breath and water; this card remembers it for you without asking permission. Luminous plankton keep the dark from getting its hands fully around you.

Uncommon Current Thread

Luminous Eel-Line

\u00a7eCard Appraiser: \u00a7fLuminous Current Eel left a bright line through the pressure; follow it and the sea forgets to hold you down. Luminous plankton keep the dark from getting its hands fully around you.

Uncommon Puffer Ward

Luminous Panic Bloom

\u00a7eCard Appraiser: \u00a7fLuminous Puffer did not win fights cleanly; it made enough room to live. The card understands that kind of dignity. Luminous plankton keep the dark from getting its hands fully around you.

Uncommon Mine Ward

Luminous Pressure Bubble

\u00a7eCard Appraiser: \u00a7fLuminous Seamine knew the exact size of panic before it burst; this card makes that bubble yours. Luminous plankton keep the dark from getting its hands fully around you.

Uncommon Reef Shell

Luminous Shell-Lock

\u00a7eCard Appraiser: \u00a7fLuminous Shellback carried a door on its back; the card closes that door around your ribs. Luminous plankton keep the dark from getting its hands fully around you.

Uncommon Jelly Veil

Luminous Softlight Veil

\u00a7eCard Appraiser: \u00a7fLuminous Jellyfish survived by being tender and untouchable at once; the card makes that contradiction useful. Luminous plankton keep the dark from getting its hands fully around you.

Uncommon Predator Step

Luminous Wakebreak

\u00a7eCard Appraiser: \u00a7fLuminous Shark made fear move first; the card borrows the wake and leaves the bite behind. Luminous plankton keep the dark from getting its hands fully around you.

Uncommon Antitoxin

Mercury Antidote Rag

\u00a7eCard Appraiser: \u00a7fA filthy survival scrap from Mercury Potion Wretch; somehow it knows which poisons are not yours. Mercury refuses to stay where harm expects it.

Uncommon Homunculus Charm

Mercury Borrowed Body

\u00a7eCard Appraiser: \u00a7fA body double prayer from Mercury Homunculus; it is not quite alive, which is why it can take the hit. Mercury refuses to stay where harm expects it.

Uncommon Fume Filter

Mercury Clean Lung

\u00a7eCard Appraiser: \u00a7fMercury Fume Belcher taught this card what not to breathe; the lesson is unpleasant but useful. Mercury refuses to stay where harm expects it.

Uncommon Cauldron Ward

Mercury Lid-Seal

\u00a7eCard Appraiser: \u00a7fMercury Cauldron Witch sealed bad brews with worse prayers; the card seals you away from the splash. Mercury refuses to stay where harm expects it.

Uncommon Glass Guard

Mercury Mirrorcut

\u00a7eCard Appraiser: \u00a7fMercury Glassknife Adept kept its edge by refusing the first hit; the card borrows that refusal. Mercury refuses to stay where harm expects it.

Uncommon Phase Draught

Mercury Rotphase

\u00a7eCard Appraiser: \u00a7fA dodge spell scraped from Mercury Spoil Vex; it lets the rot pass through where you were a second ago. Mercury refuses to stay where harm expects it.

Uncommon Alchemy Seal

Mercury Siphon Clamp

\u00a7eCard Appraiser: \u00a7fA parasitic little charm from Mercury Alembic Leech; it clamps the leak before your life spills out. Mercury refuses to stay where harm expects it.

Uncommon Mutagen Brace

Mercury Stable Flesh

\u00a7eCard Appraiser: \u00a7fMercury Mutagen Brute was an argument between bone and potion; this card briefly lets bone win. Mercury refuses to stay where harm expects it.

Uncommon Swamp

Mire Grasp

This card is "Mire Grasp". Sucking bog-mud grabs at everything near you while you tear free. Auto-fires from offhand when hit.

Uncommon Antitoxin

Nightshade Antidote Rag

\u00a7eCard Appraiser: \u00a7fA filthy survival scrap from Nightshade Potion Wretch; somehow it knows which poisons are not yours. Nightshade blurs the caster at the exact moment the world tries to focus.

Uncommon Homunculus Charm

Nightshade Borrowed Body

\u00a7eCard Appraiser: \u00a7fA body double prayer from Nightshade Homunculus; it is not quite alive, which is why it can take the hit. Nightshade blurs the caster at the exact moment the world tries to focus.

Uncommon Fume Filter

Nightshade Clean Lung

\u00a7eCard Appraiser: \u00a7fNightshade Fume Belcher taught this card what not to breathe; the lesson is unpleasant but useful. Nightshade blurs the caster at the exact moment the world tries to focus.

Uncommon Cauldron Ward

Nightshade Lid-Seal

\u00a7eCard Appraiser: \u00a7fNightshade Cauldron Witch sealed bad brews with worse prayers; the card seals you away from the splash. Nightshade blurs the caster at the exact moment the world tries to focus.

Uncommon Glass Guard

Nightshade Mirrorcut

\u00a7eCard Appraiser: \u00a7fNightshade Glassknife Adept kept its edge by refusing the first hit; the card borrows that refusal. Nightshade blurs the caster at the exact moment the world tries to focus.

Uncommon Phase Draught

Nightshade Rotphase

\u00a7eCard Appraiser: \u00a7fA dodge spell scraped from Nightshade Spoil Vex; it lets the rot pass through where you were a second ago. Nightshade blurs the caster at the exact moment the world tries to focus.

Uncommon Alchemy Seal

Nightshade Siphon Clamp

\u00a7eCard Appraiser: \u00a7fA parasitic little charm from Nightshade Alembic Leech; it clamps the leak before your life spills out. Nightshade blurs the caster at the exact moment the world tries to focus.

Uncommon Mutagen Brace

Nightshade Stable Flesh

\u00a7eCard Appraiser: \u00a7fNightshade Mutagen Brute was an argument between bone and potion; this card briefly lets bone win. Nightshade blurs the caster at the exact moment the world tries to focus.

Uncommon Magma Shell

Obsidian Cooling Shell

\u00a7eCard Appraiser: \u00a7fObsidian Magma Crawler left behind a shell that cooled only on the outside; that is enough to hide in. Obsidian turns the answer into a flat black no.

Uncommon Pyre Sight

Obsidian Ember Lens

\u00a7eCard Appraiser: \u00a7fObsidian Pyromancer watched fire for omens; the card lets you see the one safe line through the burn. Obsidian turns the answer into a flat black no.

Uncommon Wretch Salve

Obsidian Grime-Bandage

\u00a7eCard Appraiser: \u00a7fA miserable stitch of survival from Obsidian Wretch; disgusting, useful, and hard to burn off. Obsidian turns the answer into a flat black no.

Uncommon Demonhide

Obsidian Horn-Ward

\u00a7eCard Appraiser: \u00a7fObsidian Demon kept its heart behind horn and hate; the card copies the horn, not the hate. Obsidian turns the answer into a flat black no.

Uncommon Panic Sprint

Obsidian Houndtrail

\u00a7eCard Appraiser: \u00a7fObsidian Hellhound knew the shortest path away from worse teeth; this card lends you its nose for exits. Obsidian turns the answer into a flat black no.

Uncommon Hell Pact

Obsidian Pact Knot

\u00a7eCard Appraiser: \u00a7fObsidian Cultist tied prayers into knots; this one tightens around harm before it reaches you. Obsidian turns the answer into a flat black no.

Uncommon Bone Bulwark

Obsidian Rib-Gate

\u00a7eCard Appraiser: \u00a7fObsidian Bone Guard guarded doors with bones and bad patience; the card builds one last door around you. Obsidian turns the answer into a flat black no.

Uncommon Impish Escape

Obsidian Spark-Hole

\u00a7eCard Appraiser: \u00a7fObsidian Imp survived by being where the blade was not; the card leaves the same rude little gap in the air. Obsidian turns the answer into a flat black no.

Uncommon Warcry

Orc Fury

This card is "Orc Fury". Bottled battle-rage. Brief strength and grit; some adventurers use it to turn a losing fight.

Uncommon Current Escape

Pearl Bite-Current

\u00a7eCard Appraiser: \u00a7fPearl Snapper survived by cutting sideways through the water; this card gives your body the same sudden angle. Pearl nacre turns the ward smooth and hard, a little moon caught under the skin.

Uncommon Drowned Charm

Pearl Brine Lung

\u00a7eCard Appraiser: \u00a7fPearl Drowned forgot the border between breath and water; this card remembers it for you without asking permission. Pearl nacre turns the ward smooth and hard, a little moon caught under the skin.

Uncommon Current Thread

Pearl Eel-Line

\u00a7eCard Appraiser: \u00a7fPearl Current Eel left a bright line through the pressure; follow it and the sea forgets to hold you down. Pearl nacre turns the ward smooth and hard, a little moon caught under the skin.

Uncommon Puffer Ward

Pearl Panic Bloom

\u00a7eCard Appraiser: \u00a7fPearl Puffer did not win fights cleanly; it made enough room to live. The card understands that kind of dignity. Pearl nacre turns the ward smooth and hard, a little moon caught under the skin.

Uncommon Mine Ward

Pearl Pressure Bubble

\u00a7eCard Appraiser: \u00a7fPearl Seamine knew the exact size of panic before it burst; this card makes that bubble yours. Pearl nacre turns the ward smooth and hard, a little moon caught under the skin.

Uncommon Reef Shell

Pearl Shell-Lock

\u00a7eCard Appraiser: \u00a7fPearl Shellback carried a door on its back; the card closes that door around your ribs. Pearl nacre turns the ward smooth and hard, a little moon caught under the skin.

Uncommon Jelly Veil

Pearl Softlight Veil

\u00a7eCard Appraiser: \u00a7fPearl Jellyfish survived by being tender and untouchable at once; the card makes that contradiction useful. Pearl nacre turns the ward smooth and hard, a little moon caught under the skin.

Uncommon Predator Step

Pearl Wakebreak

\u00a7eCard Appraiser: \u00a7fPearl Shark made fear move first; the card borrows the wake and leaves the bite behind. Pearl nacre turns the ward smooth and hard, a little moon caught under the skin.

Uncommon Beast

Predator's Pounce

This card is "Predator's Pounce". A sabertooth's killing leap. Speed, spring and strength to close or to flee.

Uncommon Relic Shell

Prismatic Blast Memory

\u00a7eCard Appraiser: \u00a7fPrismatic Relic Ghast carried old explosions like heirlooms; this card remembers how to survive one. Prismatic fragments bend the hit into several worse ideas.

Uncommon Scrapguard

Prismatic Emergency Rivets

\u00a7eCard Appraiser: \u00a7fPrismatic Scrap Harvester collected the pieces the world forgot; this card bolts a few of them around you. Prismatic fragments bend the hit into several worse ideas.

Uncommon Gravity Contract

Prismatic Falling Clause

\u00a7eCard Appraiser: \u00a7fPrismatic Ore Phantom hunted where down is negotiable; this card edits the clause in your favor. Prismatic fragments bend the hit into several worse ideas.

Uncommon Preservation

Prismatic Honey Seal

\u00a7eCard Appraiser: \u00a7fPrismatic Honeyed Drone made a hive out of emptiness; the card seals your wounds before the void notices. Prismatic fragments bend the hit into several worse ideas.

Uncommon Echo Veil

Prismatic Quiet Orbit

\u00a7eCard Appraiser: \u00a7fPrismatic Echo Wisp whispered in circles; the card makes danger orbit you instead of landing cleanly. Prismatic fragments bend the hit into several worse ideas.

Uncommon Prism Ward

Prismatic Refraction Skin

\u00a7eCard Appraiser: \u00a7fPrismatic Gem Vex split light into exits; the card splits a killing blow into something survivable. Prismatic fragments bend the hit into several worse ideas.

Uncommon Nullfire Ward

Prismatic Star-Kiln

\u00a7eCard Appraiser: \u00a7fThe heat inside Prismatic Smelted Blaze came from nowhere useful; now it burns only what reaches for you. Prismatic fragments bend the hit into several worse ideas.

Uncommon Fungal

Puffburst

This card is "Puffburst". Burst into a choking spore-cloud that fogs your attackers and braces you. Auto-fires from offhand when hit.

Uncommon Powder Ward

Redstone Blast Cushion

\u00a7eCard Appraiser: \u00a7fThe soft flash left by Redstone Powder Crawler folds around you before the stone decides to move. Redstone turns the ward jumpy, bright, and a little too eager.

Uncommon Excavation

Redstone Dead-Air Pocket

\u00a7eCard Appraiser: \u00a7fIt remembers the cramped breath of Redstone Miner Thrall; the card packs a miner's last safe pocket around your ribs. Redstone turns the ward jumpy, bright, and a little too eager.

Uncommon Smelting Ward

Redstone Kilnskin

\u00a7eCard Appraiser: \u00a7fThis is the heat Redstone Kiln Wisp could not keep inside; worn carefully, it turns furnace bite into shelter. Redstone turns the ward jumpy, bright, and a little too eager.

Uncommon Forge Armor

Redstone Plate-Lock

\u00a7eCard Appraiser: \u00a7fA stubborn guard charm from Redstone Forge Guard; it does not make you brave, it makes backing up optional. Redstone turns the ward jumpy, bright, and a little too eager.

Uncommon Crystal Snare

Redstone Prism Web

\u00a7eCard Appraiser: \u00a7fRedstone Geode Spider left a web of bright angles behind it; the card turns pursuit into bad footing. Redstone turns the ward jumpy, bright, and a little too eager.

Uncommon Smithing Charm

Redstone Reforge Pulse

\u00a7eCard Appraiser: \u00a7fRedstone Smithing Adept knew how to put shape back into failing metal; the card does the same for a failing body. Redstone turns the ward jumpy, bright, and a little too eager.

Uncommon Crawlspace

Redstone Squeeze-Through

\u00a7eCard Appraiser: \u00a7fA twitchy little escape spell learned from Redstone Ore Rat; it makes your bones remember the narrow way out. Redstone turns the ward jumpy, bright, and a little too eager.

Uncommon Beast

Rhino Charge

This card is "Rhino Charge". Unstoppable momentum. Strong, fast and hard to halt for a good while.

Uncommon Shadow

Shadow Meld

This card is "Shadow Meld". Sink into the dark and slip away unseen. Auto-fires from offhand when you're struck.

Uncommon Sky

Sky Glide

This card is "Sky Glide". Ride the high winds. A long, gentle glide and a swift one at that.

Uncommon Magma Shell

Sootvein Cooling Shell

\u00a7eCard Appraiser: \u00a7fSootvein Magma Crawler left behind a shell that cooled only on the outside; that is enough to hide in. Sootvein smoke makes the dark readable and the lungs less honest.

Uncommon Pyre Sight

Sootvein Ember Lens

\u00a7eCard Appraiser: \u00a7fSootvein Pyromancer watched fire for omens; the card lets you see the one safe line through the burn. Sootvein smoke makes the dark readable and the lungs less honest.

Uncommon Wretch Salve

Sootvein Grime-Bandage

\u00a7eCard Appraiser: \u00a7fA miserable stitch of survival from Sootvein Wretch; disgusting, useful, and hard to burn off. Sootvein smoke makes the dark readable and the lungs less honest.

Uncommon Demonhide

Sootvein Horn-Ward

\u00a7eCard Appraiser: \u00a7fSootvein Demon kept its heart behind horn and hate; the card copies the horn, not the hate. Sootvein smoke makes the dark readable and the lungs less honest.

Uncommon Panic Sprint

Sootvein Houndtrail

\u00a7eCard Appraiser: \u00a7fSootvein Hellhound knew the shortest path away from worse teeth; this card lends you its nose for exits. Sootvein smoke makes the dark readable and the lungs less honest.

Uncommon Hell Pact

Sootvein Pact Knot

\u00a7eCard Appraiser: \u00a7fSootvein Cultist tied prayers into knots; this one tightens around harm before it reaches you. Sootvein smoke makes the dark readable and the lungs less honest.

Uncommon Bone Bulwark

Sootvein Rib-Gate

\u00a7eCard Appraiser: \u00a7fSootvein Bone Guard guarded doors with bones and bad patience; the card builds one last door around you. Sootvein smoke makes the dark readable and the lungs less honest.

Uncommon Impish Escape

Sootvein Spark-Hole

\u00a7eCard Appraiser: \u00a7fSootvein Imp survived by being where the blade was not; the card leaves the same rude little gap in the air. Sootvein smoke makes the dark readable and the lungs less honest.

Uncommon Antitoxin

Sour Antidote Rag

\u00a7eCard Appraiser: \u00a7fA filthy survival scrap from Sour Potion Wretch; somehow it knows which poisons are not yours. Sour reagents bite through weak hexes before they settle.

Uncommon Homunculus Charm

Sour Borrowed Body

\u00a7eCard Appraiser: \u00a7fA body double prayer from Sour Homunculus; it is not quite alive, which is why it can take the hit. Sour reagents bite through weak hexes before they settle.

Uncommon Fume Filter

Sour Clean Lung

\u00a7eCard Appraiser: \u00a7fSour Fume Belcher taught this card what not to breathe; the lesson is unpleasant but useful. Sour reagents bite through weak hexes before they settle.

Uncommon Cauldron Ward

Sour Lid-Seal

\u00a7eCard Appraiser: \u00a7fSour Cauldron Witch sealed bad brews with worse prayers; the card seals you away from the splash. Sour reagents bite through weak hexes before they settle.

Uncommon Glass Guard

Sour Mirrorcut

\u00a7eCard Appraiser: \u00a7fSour Glassknife Adept kept its edge by refusing the first hit; the card borrows that refusal. Sour reagents bite through weak hexes before they settle.

Uncommon Phase Draught

Sour Rotphase

\u00a7eCard Appraiser: \u00a7fA dodge spell scraped from Sour Spoil Vex; it lets the rot pass through where you were a second ago. Sour reagents bite through weak hexes before they settle.

Uncommon Alchemy Seal

Sour Siphon Clamp

\u00a7eCard Appraiser: \u00a7fA parasitic little charm from Sour Alembic Leech; it clamps the leak before your life spills out. Sour reagents bite through weak hexes before they settle.

Uncommon Mutagen Brace

Sour Stable Flesh

\u00a7eCard Appraiser: \u00a7fSour Mutagen Brute was an argument between bone and potion; this card briefly lets bone win. Sour reagents bite through weak hexes before they settle.

Uncommon Fungal

Spore Volley

This card is "Spore Volley". Burst a cloud of clinging spores that bogs down everything near you while you slip away quicker.

Uncommon Magma Shell

Sulfur Cooling Shell

\u00a7eCard Appraiser: \u00a7fSulfur Magma Crawler left behind a shell that cooled only on the outside; that is enough to hide in. Sulfur smoke scratches hexes off before they settle.

Uncommon Pyre Sight

Sulfur Ember Lens

\u00a7eCard Appraiser: \u00a7fSulfur Pyromancer watched fire for omens; the card lets you see the one safe line through the burn. Sulfur smoke scratches hexes off before they settle.

Uncommon Wretch Salve

Sulfur Grime-Bandage

\u00a7eCard Appraiser: \u00a7fA miserable stitch of survival from Sulfur Wretch; disgusting, useful, and hard to burn off. Sulfur smoke scratches hexes off before they settle.

Uncommon Demonhide

Sulfur Horn-Ward

\u00a7eCard Appraiser: \u00a7fSulfur Demon kept its heart behind horn and hate; the card copies the horn, not the hate. Sulfur smoke scratches hexes off before they settle.

Uncommon Panic Sprint

Sulfur Houndtrail

\u00a7eCard Appraiser: \u00a7fSulfur Hellhound knew the shortest path away from worse teeth; this card lends you its nose for exits. Sulfur smoke scratches hexes off before they settle.

Uncommon Hell Pact

Sulfur Pact Knot

\u00a7eCard Appraiser: \u00a7fSulfur Cultist tied prayers into knots; this one tightens around harm before it reaches you. Sulfur smoke scratches hexes off before they settle.

Uncommon Bone Bulwark

Sulfur Rib-Gate

\u00a7eCard Appraiser: \u00a7fSulfur Bone Guard guarded doors with bones and bad patience; the card builds one last door around you. Sulfur smoke scratches hexes off before they settle.

Uncommon Impish Escape

Sulfur Spark-Hole

\u00a7eCard Appraiser: \u00a7fSulfur Imp survived by being where the blade was not; the card leaves the same rude little gap in the air. Sulfur smoke scratches hexes off before they settle.

Uncommon Ninjutsu

Teleportation Jutsu

This is "Teleportation Jutsu", left click a player to mark them, then right click to teleport to that player while they are in your dimension.

Uncommon Current Escape

Tide Bite-Current

\u00a7eCard Appraiser: \u00a7fTide Snapper survived by cutting sideways through the water; this card gives your body the same sudden angle. Tidewater gives the card timing: not strength, exactly, but the sense to move at the right second.

Uncommon Drowned Charm

Tide Brine Lung

\u00a7eCard Appraiser: \u00a7fTide Drowned forgot the border between breath and water; this card remembers it for you without asking permission. Tidewater gives the card timing: not strength, exactly, but the sense to move at the right second.

Uncommon Current Thread

Tide Eel-Line

\u00a7eCard Appraiser: \u00a7fTide Current Eel left a bright line through the pressure; follow it and the sea forgets to hold you down. Tidewater gives the card timing: not strength, exactly, but the sense to move at the right second.

Uncommon Puffer Ward

Tide Panic Bloom

\u00a7eCard Appraiser: \u00a7fTide Puffer did not win fights cleanly; it made enough room to live. The card understands that kind of dignity. Tidewater gives the card timing: not strength, exactly, but the sense to move at the right second.

Uncommon Mine Ward

Tide Pressure Bubble

\u00a7eCard Appraiser: \u00a7fTide Seamine knew the exact size of panic before it burst; this card makes that bubble yours. Tidewater gives the card timing: not strength, exactly, but the sense to move at the right second.

Uncommon Reef Shell

Tide Shell-Lock

\u00a7eCard Appraiser: \u00a7fTide Shellback carried a door on its back; the card closes that door around your ribs. Tidewater gives the card timing: not strength, exactly, but the sense to move at the right second.

Uncommon Jelly Veil

Tide Softlight Veil

\u00a7eCard Appraiser: \u00a7fTide Jellyfish survived by being tender and untouchable at once; the card makes that contradiction useful. Tidewater gives the card timing: not strength, exactly, but the sense to move at the right second.

Uncommon Predator Step

Tide Wakebreak

\u00a7eCard Appraiser: \u00a7fTide Shark made fear move first; the card borrows the wake and leaves the bite behind. Tidewater gives the card timing: not strength, exactly, but the sense to move at the right second.

Uncommon Disguise

Transform Baby

This is a transformation card, popular with performers and kids, people love these cards for the novelty.

Uncommon Disguise

Transform Player

This is a transformation card, popular with performers and kids, people love these cards for the novelty. Left click to select a target player.

Uncommon Disguise

Transform Zombie

This is a transformation card, popular with performers and kids, people love these cards for the novelty.

Uncommon Arachnid

Venom Glands

This card is "Venom Glands". Spit a haze of venom over your attackers while you steady yourself. Auto-fires from offhand when hit.

Uncommon Antitoxin

Vitriol Antidote Rag

\u00a7eCard Appraiser: \u00a7fA filthy survival scrap from Vitriol Potion Wretch; somehow it knows which poisons are not yours. Vitriol burns a clean ring between you and the bad brew.

Uncommon Homunculus Charm

Vitriol Borrowed Body

\u00a7eCard Appraiser: \u00a7fA body double prayer from Vitriol Homunculus; it is not quite alive, which is why it can take the hit. Vitriol burns a clean ring between you and the bad brew.

Uncommon Fume Filter

Vitriol Clean Lung

\u00a7eCard Appraiser: \u00a7fVitriol Fume Belcher taught this card what not to breathe; the lesson is unpleasant but useful. Vitriol burns a clean ring between you and the bad brew.

Uncommon Cauldron Ward

Vitriol Lid-Seal

\u00a7eCard Appraiser: \u00a7fVitriol Cauldron Witch sealed bad brews with worse prayers; the card seals you away from the splash. Vitriol burns a clean ring between you and the bad brew.

Uncommon Glass Guard

Vitriol Mirrorcut

\u00a7eCard Appraiser: \u00a7fVitriol Glassknife Adept kept its edge by refusing the first hit; the card borrows that refusal. Vitriol burns a clean ring between you and the bad brew.

Uncommon Phase Draught

Vitriol Rotphase

\u00a7eCard Appraiser: \u00a7fA dodge spell scraped from Vitriol Spoil Vex; it lets the rot pass through where you were a second ago. Vitriol burns a clean ring between you and the bad brew.

Uncommon Alchemy Seal

Vitriol Siphon Clamp

\u00a7eCard Appraiser: \u00a7fA parasitic little charm from Vitriol Alembic Leech; it clamps the leak before your life spills out. Vitriol burns a clean ring between you and the bad brew.

Uncommon Mutagen Brace

Vitriol Stable Flesh

\u00a7eCard Appraiser: \u00a7fVitriol Mutagen Brute was an argument between bone and potion; this card briefly lets bone win. Vitriol burns a clean ring between you and the bad brew.

Uncommon Power Up

Water Breathing

This is "Water Breathing", a utility card that lets you breathe underwater for 30 minutes.

Uncommon Arachnid

Web Sling

This card is "Web Sling". Fling a line of silk and lunge clear. Handy for escaping a swarm.

Uncommon Relic Shell

Zero Blast Memory

\u00a7eCard Appraiser: \u00a7fZero Relic Ghast carried old explosions like heirlooms; this card remembers how to survive one. Zero matter subtracts just enough gravity to keep you moving.

Uncommon Scrapguard

Zero Emergency Rivets

\u00a7eCard Appraiser: \u00a7fZero Scrap Harvester collected the pieces the world forgot; this card bolts a few of them around you. Zero matter subtracts just enough gravity to keep you moving.

Uncommon Gravity Contract

Zero Falling Clause

\u00a7eCard Appraiser: \u00a7fZero Ore Phantom hunted where down is negotiable; this card edits the clause in your favor. Zero matter subtracts just enough gravity to keep you moving.

Uncommon Preservation

Zero Honey Seal

\u00a7eCard Appraiser: \u00a7fZero Honeyed Drone made a hive out of emptiness; the card seals your wounds before the void notices. Zero matter subtracts just enough gravity to keep you moving.

Uncommon Echo Veil

Zero Quiet Orbit

\u00a7eCard Appraiser: \u00a7fZero Echo Wisp whispered in circles; the card makes danger orbit you instead of landing cleanly. Zero matter subtracts just enough gravity to keep you moving.

Uncommon Prism Ward

Zero Refraction Skin

\u00a7eCard Appraiser: \u00a7fZero Gem Vex split light into exits; the card splits a killing blow into something survivable. Zero matter subtracts just enough gravity to keep you moving.

Uncommon Nullfire Ward

Zero Star-Kiln

\u00a7eCard Appraiser: \u00a7fThe heat inside Zero Smelted Blaze came from nowhere useful; now it burns only what reaches for you. Zero matter subtracts just enough gravity to keep you moving.

Rare Fungal

Ancient Bark

This card is "Ancient Bark". Age-old fungal armor. You become slow, immovable and nearly unbreakable. Auto-hardens from offhand when struck.

Rare Abyss Lantern

Angler's False Moon

\u00a7eCard Appraiser: \u00a7fThe Abyssal Angler carried a lie bright enough to live by. This one lies for you.

Rare Ravager Brace

Ash Maw Deadstep

\u00a7eCard Appraiser: \u00a7fThe Ash Maw survived by stepping through its own smoke before the charge landed.

Rare Warcry

Berserk Rage

This card is "Berserk Rage". Last-stand fury. Strength, speed and grit when the fight turns against you. Auto-rages from offhand when struck.

Rare Foul Medicine

Blackbile Body Lock

\u00a7eCard Appraiser: \u00a7fA disgusting card with excellent priorities: clot first, complain later.

Rare Bloom Veil

Bloom of Soft Stings

\u00a7eCard Appraiser: \u00a7fThe Jellyfish Bloom does not block danger. It makes danger drift, blink, and forget its teeth.

Rare Depth Escape

Bloop's Blind Corner

\u00a7eCard Appraiser: \u00a7fThe Bloop Stalker knew the dark corner behind your fear. This card points you there before the hit lands.

Rare Undead

Bone Ward

This card is "Bone Ward". A lattice of bone that turns aside a killing blow. Hold it in offhand and it shields you when struck.

Rare Name Ward

Brandkeeper's Unburnt Name

\u00a7eCard Appraiser: \u00a7fThe Brandkeeper hid one name where fire could not read it. This card lends it to you.

Rare Gore Ward

Butcher's Red Apron

\u00a7eCard Appraiser: \u00a7fA butcher's apron is not armor until the blood on it decides otherwise.

Rare Trident Command

Captain's Undertow Order

\u00a7eCard Appraiser: \u00a7fThe captain's order is simple: sink the threat, lift the crew.

Rare Chain Escape

Chainfiend Breakstep

\u00a7eCard Appraiser: \u00a7fA chain charm with one merciful link: the one that snaps.

Rare Winged Ward

Cinderwing Draft

\u00a7eCard Appraiser: \u00a7fThe matriarch's wings left an updraft that refuses to be cornered.

Rare Pressure Cradle

Cluster Pressure Cradle

\u00a7eCard Appraiser: \u00a7fA seamine cluster should not feel gentle. This card proves emergencies have strange manners.

Rare Mutagen Brace

Colossus Stability Draft

\u00a7eCard Appraiser: \u00a7fToo large to be healthy and too stubborn to fall, the colossus left a draft that tells your bones to stay assembled.

Rare Anvil Aegis

Deep Anvil's Refusal

\u00a7eCard Appraiser: \u00a7fThis card learned one word from the Deep Anvil Guard: no.

Rare Sterile Hex

Distiller's Clean Room

\u00a7eCard Appraiser: \u00a7fA clean room spell from a filthy master; for a few seconds, poison has to knock.

Rare Fungal

Elder's Bloom

This card is "Elder's Bloom". The elder mushroom's healing flush. A strong mending and a fungal shield. Auto-blooms from offhand when you're struck.

Rare Ninjutsu

Escape Jutsu

This is "Escape Jutsu", use it in a pinch to escape a bad situation. Equip it in offhand and it will activate when you are hit!

Rare Null Lattice

Eventide Matrix Lattice

\u00a7eCard Appraiser: \u00a7fThe matrix draws a grid over the impossible and tells the next attack to stand in line.

Rare Headsman's Ward

Executioner's Last Mercy

\u00a7eCard Appraiser: \u00a7fThe Executioner saved no one, so the card saves with all the mercy it never used.

Rare Mining Oath

Foreman's Paydirt Oath

\u00a7eCard Appraiser: \u00a7fThe foreman signed this charm in pick-sparks and unpaid danger; it keeps you upright long enough to finish the shift.

Rare Bellows Ward

Forgefiend Bellows

\u00a7eCard Appraiser: \u00a7fThe Forgefiend's bellows breathe the fire out before your lungs have to.

Rare Mirror Ward

Glassbone Mirrorcoat

\u00a7eCard Appraiser: \u00a7fThe reaver's bones broke light before blades; this card lets the first blow find only reflections.

Rare Undead

Grave Resolve

This card is "Grave Resolve". The undying will of a fallen warrior. You hit harder and refuse to fall. Auto-fires from offhand when struck.

Rare Grave Bulwark

Graveknight Rib-Gate

\u00a7eCard Appraiser: \u00a7fThe Graveknight's ribs remember the shape of a closed cemetery gate.

Rare Spore Omen

Haruspex Mold-Ring

\u00a7eCard Appraiser: \u00a7fThe haruspex read futures in rot; this card reads just far enough ahead to make enemies late.

Rare Smoke Omen

Haruspex Smoke-Reading

\u00a7eCard Appraiser: \u00a7fThe Haruspex saw danger in smoke. The card makes the omen readable just before it hurts.

Rare Curse Knot

Hexbinder's Sour Knot

\u00a7eCard Appraiser: \u00a7fSulfur thread and spiteful grammar, tied into a knot that curses have to untie first.

Rare Magical

Invisibility Jutsu

This is "Invisibility Jutsu", use it to become temporarily invisible. Use this card in your offhand to turn invisible when hit.

Rare Frost

Mammoth Bulwark

This card is "Mammoth Bulwark". The mountain-on-legs' endurance. Towering toughness and a deep reserve of vigour. Auto-hardens from offhand when struck.

Rare Quickmetal

Mercury Wing Evasion

\u00a7eCard Appraiser: \u00a7fA quicksilver dodge that leaves your outline behind for the attack to embarrass itself on.

Rare Apothecary Ward

Nightshade Emergency Label

\u00a7eCard Appraiser: \u00a7fThe label says poison. The fine print says not today.

Rare Pit Sentinel

Ninth Pit Lock

\u00a7eCard Appraiser: \u00a7fA lock from the Ninth Pit: heavy, absolute, and very hard for panic to pick.

Rare Blackstone Guard

Obsidian No-Sell

\u00a7eCard Appraiser: \u00a7fThe Bulwark's lesson is blunt: some hits should be embarrassed to arrive.

Rare Spectral

Phantom Rush

This card is "Phantom Rush". Blur into the spectral fast-lane and vanish. Auto-fires from offhand when struck.

Rare Resource Mirage

Prism Wraith Refract

\u00a7eCard Appraiser: \u00a7fThe wraith hoarded angles instead of gold; this card spends one to bend the hit away.

Rare Reef Bastion

Reef Warden's Bar

\u00a7eCard Appraiser: \u00a7fThe Reef Warden did not protect a place; it made a place harder to leave broken.

Rare Ninjutsu

Return Jutsu

This is "Return Jutsu", use it to save a location (Left Click) and return to it at a later time. Each copy can hold a different location. Hold it in your offhand to activate it right away when hit, make sure a location is set.

Rare Orbit Guard

Scrapwing Emergency Orbit

\u00a7eCard Appraiser: \u00a7fScrapwing's broken resources orbit the caster like a hurried, ugly halo.

Rare Warcry

Shaman's Ward

This card is "Shaman's Ward". Orcish protective magic. It purges your ailments and shields you. Auto-wards from offhand when struck.

Rare Beast

Silverback Guard

This card is "Silverback Guard". The alpha's protective might. Brawn and a thick guard to defend yourself or those behind you. Auto-fires from offhand when struck.

Rare Furnace Ward

Slagheart Breathing Plate

\u00a7eCard Appraiser: \u00a7fA furnace-ribbed plate spell that exhales smoke for you when the tunnel starts cooking.

Rare Brand Break

Soulbrand Severance

\u00a7eCard Appraiser: \u00a7fA brand-breaking charm cut from the Reaver's own mark; it knows how to peel a curse off fast.

Rare Spectral

Spectral Burst

This card is "Spectral Burst". Detonate into ghostlight that blinds your attackers as you vanish. Auto-fires from offhand when struck.

Rare Construct

Stoneskin

This card is "Stoneskin". Your flesh turns to living stone. You barely budge and barely bruise, but you move like rock too.

Rare Ninjutsu

Substitution Jutsu

This is "Substitution Jutsu", use it to swap places with a mob. Left click to target, right click to swap. Hold in offhand to auto-swap when hit.

Rare Storage

Summon Ender Chest

This is "Summon Ender Chest", it summons a temporary ender chest at your location.

Rare Zone

Summon Wall

This is "Summon Wall", it creates a temporary stone wall in front of you.

Rare Tide

Tide Barrier

This card is "Tide Barrier". A wall of living water that turns blows aside and lets you breathe the deep. Auto-raises from offhand when struck.

Rare Titan Shell

Titan's Coral Back

\u00a7eCard Appraiser: \u00a7fA slab of living reef remembers how to take the hit without asking the soft thing inside.

Rare Tribal

Tribal Totem

This card is "Tribal Totem". Primitive spirit-magic that mends and shields the bearer. Crude, but it has saved many a hunter. Auto-fires from offhand when struck.

Rare Fortune

Trick or Treat

This is "Trick or Treat", it is a gamble card, you can get coins or lose your life.

Rare Furnace Aegis

Tyrant's Furnace Door

\u00a7eCard Appraiser: \u00a7fThe Furnace Tyrant did not dodge. It became the door. This card remembers the hinge.

Rare Geode Lantern

Vein-Seer's Lantern

\u00a7eCard Appraiser: \u00a7fA lantern spell that shows the shape of danger before danger remembers it is hidden.

Rare Mercy Theft

Vessel of Stolen Mercy

\u00a7eCard Appraiser: \u00a7fThe vessel kept a little mercy hidden from its own corruption; this card spends it quickly.

Rare Predator Escape

White Shark Wakecut

\u00a7eCard Appraiser: \u00a7fA clean, brutal wake spell that teaches your body to leave before the water closes.

Rare Spectral

Wraithwalk

This card is "Wraithwalk". Slip into the spectral veil and glide away unseen. Equip it in offhand to vanish when hit.

Mythic Indexed Antidote

Archivist's Venom Index

\u00a7eCard Appraiser: \u00a7fXyra cataloged poisons by the shape of their panic; this card finds the entry and tears it out.

Mythic Cinder Cell

Azrak's Cinder Cell

\u00a7eCard Appraiser: \u00a7fAzrak built cells out of heat and command. This one closes around you from the inside.

Mythic Alembic Ward

Black Alembic Second Skin

\u00a7eCard Appraiser: \u00a7fMaldren's alembic brewed a second skin out of refusal, glass, and one very bad idea.

Mythic Corruption

Blight Ward

This card is "Blight Ward". Torn from a half-corrupted thing. It scours the blight from your body and seals you against harm. Auto-fires from offhand when struck.

Mythic Reality Warping

Dimensional Shift: Day

This is a dimensional shift card, not much is known about these cards other than they alter reality, because of this the great mage has banned casting these spells.

Mythic Reality Warping

Dimensional Shift: Night

This is a dimensional shift card, not much is known about these cards other than they alter reality, because of this the great mage has banned casting these spells.

Mythic Coral Sanctuary

Elder Coral Sanctuary

\u00a7eCard Appraiser: \u00a7fThe elder reef does not move to protect you; it convinces the world you were always inside it.

Mythic Basalt Miracle

Gharon's Mountain Back

\u00a7eCard Appraiser: \u00a7fGharon carried a mountain's back into battle. The card loans you one shoulder blade of it.

Mythic Foundry Miracle

Grom's Foundry Door

\u00a7eCard Appraiser: \u00a7fGrom's last door does not open; it simply decides you are on the safer side.

Mythic Soul Kiln

Malvora's Soul Kiln

\u00a7eCard Appraiser: \u00a7fMalvora's furnace burns the curse instead of the soul, if you feed it quickly enough.

Mythic Fungal

Mycelial Ward

This card is "Mycelial Ward". The elder mushrooms' deepest magic. A surge of living mycelium knits your wounds and wraps you in fungal armor.

Mythic Magical

Mystery Card

This is "Mystery Card" it turns into any card in the game, even cards never before seen.

Mythic Singularity Ward

Noct's Resource Horizon

\u00a7eCard Appraiser: \u00a7fNoct folds a little horizon around you; resources, blows, and bad luck all arrive late.

Mythic Trench Miracle

Pearl Trench Deadwater

\u00a7eCard Appraiser: \u00a7fThe megalodon left a pocket of deadwater where motion arrives late and teeth close on nothing.

Mythic Ninjutsu

RNG Teleportation Jutsu

This is "RNG Teleportation Jutsu", it teleports you to a random online player.

Mythic Assist

Shadow Clone Jutsu

This is "Shadow Clone Jutsu", it summons shadow clones to fight alongside you.

Mythic Assist

Summon Golem

This is "Summon Golem", I don't get to see this card very often anymore, card hunters has made this almost extinct as merchants rely on golems to protect them. Use it to summon a golem that will stay near you.

Mythic Benthic Hush

The Bloop Beneath's Quiet

\u00a7eCard Appraiser: \u00a7fA spell made from the silence under all reefs; it tells the fight to whisper before it reaches you.

Mythic Gate Ward

Threx's Gate-Refusal

\u00a7eCard Appraiser: \u00a7fThrex did not guard a gate; he taught reality how to refuse entry.

Mythic Arachnid

Venom Veil

This card is "Venom Veil". You vanish in a haze of poison while it eats at anything near you. Defensive, the gods insist, though few victims agree.

Mythic Spoilage Ward

Vesha's Spoilage Seal

\u00a7eCard Appraiser: \u00a7fVesha's seal does not cure corruption; it makes corruption wait outside like everyone else.

Legendary Dimension Jump

Dimensional Shift: 2D Party+

This is a dimensional shift card, not much is known about these cards other than they alter reality, because of this the great mage has banned casting these spells.

Legendary Dimension Jump

Dimensional Shift: Heaven Party+

This is a dimensional shift card, not much is known about these cards other than they alter reality, because of this the great mage has banned casting these spells.

Legendary Dimension Jump

Dimensional Shift: Sea

This is a dimensional shift card, not much is known about these cards other than they alter reality, because of this the great mage has banned casting these spells.

Legendary Ninth Flame

Elyxra's Ninth Ember

\u00a7eCard Appraiser: \u00a7fThe first eight flames burn. The ninth remembers who should survive the burning.

Legendary Fortune

Live or Die

This is "Live or Die", it's a difficult card to get, it will heal you but sometimes it can kill you, most use it when very low.

Legendary Sovereign Reef

Nerissa's Crown Reef

\u00a7eCard Appraiser: \u00a7fNerissa's crown does not rule the sea. It asks the reef to remember everyone standing near you as its own.

Legendary Empty Hoard

Null Prime Cache-Lock

\u00a7eCard Appraiser: \u00a7fNull Prime locks the hoard, the wound, and the fall in the same impossible chest.

Legendary Reversal Miracle

Original Magika's Reversal

\u00a7eCard Appraiser: \u00a7fA legendary reversal scraped from the first wound in Magika; it turns a corrupted law back into shelter.

Legendary Zone

Summon: Arena

This is "Summon Arena", it creates a temporary arena around the summoner

Legendary Gate Miracle

Varkhul's Closed Gate

\u00a7eCard Appraiser: \u00a7fVarkhul burned gates open for armies. This stolen fragment finally learns to close one for you.

Legendary Warcry

Warlord's Horn

This card is "Warlord's Horn". One blast rallies you and every ally near you with the unbreakable will of the horde.

Exotic Corruption

Corruption Ward

Appraisal Redacted
Exotic Reality Warping

Dimensional Dungeon: Earth Z Party+

Appraisal Redacted
Exotic Reality Warping

Dimensional Dungeon: Magika Party+

Appraisal Redacted
Exotic Dimension Jump

Dimensional Shift: Giant World Party+

Appraisal Redacted
Exotic Dimension Jump

Dimensional Shift: Nether

Appraisal Redacted
Exotic Dimension Jump

Dimensional Shift: Null Dimension

Appraisal Redacted
Exotic Dimension Jump

Dimensional Shift: Original Magika

Appraisal Redacted
Exotic Assist

Godly Shadow Clone Jutsu

Appraisal Redacted
Exotic Power Up

Gods Blessing

Appraisal Redacted
Exotic Hex

Hollow Hex

Appraisal Redacted
Exotic Reality Warping

Time Shift: Freeze

Appraisal Redacted
Exotic Reality Warping

Time Shift: Slow

Appraisal Redacted
Exotic Reality Warping

Time Shift: Slower

Appraisal Redacted
Exotic Reality Warping

Time Shift: Slowest

Appraisal Redacted
Exotic Disguise

Transform Corrupted

Appraisal Redacted
Forbidden Fortune

Death's Delight

Appraisal Redacted
Forbidden Extinction

Meteor Shower

Appraisal Redacted
Common Booster

Booster Pack

This contains a random set of cards, sometimes it has a legendary set.

Mythic Booster

Mythic Booster Pack

This contains a random set of cards, sometimes it has a mythic set.

No cards found.