Activate Home
This is "Activate Home" it sends you to your bed, or to lumbridge if no bed is set.
Card Almanac
Appraised card records from the live card set, grouped by rarity and rendered with the official rarity frames.
This is "Activate Home" it sends you to your bed, or to lumbridge if no bed is set.
This is "Activate Lumbridge" it will send you to Lumbridge.
This card is "Bat's Ear". Echolocation. Sense the dark and drift down softly from any ledge.
This card is "Bloom Leap". A frog's spring. Leap great heights and drift down gently on flower-petals.
This card is "Boar's Charge". A tuskling's stubborn vigour. A surge of strength and speed to bull your way clear.
This card is "Canopy Calm". The old forager's ease. A patient mending and a satisfied belly.
This card is "Cap's Guard". A mushling's grit. A sturdy mushroom-cap hide and a slow mending of wounds.
This card is "Chimp Agility". Scamper and swing with a troop's quickness.
This card is "Deer Bound". The glimmerdeer's flight. Bolt away light-footed and leaping.
This card is "Ember Skin". Heat-proof hide. Walk through fire unburned, and tougher besides.
This card is "Gazelle Grace". The swiftness of the plains. A long-lasting burst of speed and spring.
This card is "Glimmer Trail". Cave-grub glow. You light up and see in the dark so you never lose your way underground.
This card is "Glimmerlight". Glowing motes that light the dark and reveal your surroundings.
This card is "Lucky Foot". A hare's charm. A spell of fortune and spring in your step for a good while.
This card is "Moo Blessing". Wholesome mushroom-cow magic. It feeds you and slowly mends your hurts.
This card is "Moss Hide". The gentle giant's calm. Thick, mossy hide that shrugs off knocks and softens your falls.
This card is "Owl's Sight". See clearly in the dark and pick out what hides nearby. Lasts a long while; cast it before you go in.
This card is "Parrot's Vigor". Bright jungle energy that mends you and fills your belly.
This card is "Reef Shell". A turtle's gift. Breathe underwater and weather blows behind a hard shell.
This card is "Sand Stride". The desert beast's endurance. Shrug off the heat and cross the dunes at pace.
This card is "Silk Step". A spiderling's skitter. Dart about quick and light.
This card is "Snowbound". Bound light over deep snow with a hare's speed and a feather's landing.
This card is "Spore Cloud". The mushies imbued it with restorative spores. Pop it and healing spores drift around you.
This card is "Sporelet". A little cave-mushie's spore. A modest mending and a thicker hide.
This is "Summon Starter Kit", a card given to new players and generally used by civilians as a quick way to access wood.
This card is "Sure Footing". A mountain goat's nerve. Bound up sheer crags and land hard knocks without harm.
This card is "Tender's Care". The gentle healing the myconids use on their own. A generous mending and a full belly.
This card is "Tide Scales". Breathe water and swim like a dolphin for a good long while.
This is a transformation card, popular with performers and kids, people love these cards for the novelty.
This is a transformation card, popular with performers and kids, people love these cards for the novelty.
This is a transformation card, popular with performers and kids, people love these cards for the novelty.
This is a transformation card, popular with performers and kids, people love these cards for the novelty.
This is a transformation card, popular with performers and kids, people love these cards for the novelty.
This card is "Tribal Charm". A crude bone-and-feather trinket that mends a little and keeps you fed.
This card is "Wild Vigor". The vitality of Magika's beasts. It sates your hunger and mends you a little.
This card is "Wisp Light". A guiding fey glow that lights the dark and quickens your step toward safety.
\u00a7eCard Appraiser: \u00a7fAbyssal Snapper survived by cutting sideways through the water; this card gives your body the same sudden angle. Abyssal pressure is heavy enough to make pursuit slow and careful.
\u00a7eCard Appraiser: \u00a7fAbyssal Drowned forgot the border between breath and water; this card remembers it for you without asking permission. Abyssal pressure is heavy enough to make pursuit slow and careful.
\u00a7eCard Appraiser: \u00a7fAbyssal Magma Crawler left behind a shell that cooled only on the outside; that is enough to hide in. Abyssal pressure teaches the body how to fall less loudly.
\u00a7eCard Appraiser: \u00a7fAbyssal Current Eel left a bright line through the pressure; follow it and the sea forgets to hold you down. Abyssal pressure is heavy enough to make pursuit slow and careful.
\u00a7eCard Appraiser: \u00a7fAbyssal Pyromancer watched fire for omens; the card lets you see the one safe line through the burn. Abyssal pressure teaches the body how to fall less loudly.
\u00a7eCard Appraiser: \u00a7fA miserable stitch of survival from Abyssal Wretch; disgusting, useful, and hard to burn off. Abyssal pressure teaches the body how to fall less loudly.
\u00a7eCard Appraiser: \u00a7fAbyssal Demon kept its heart behind horn and hate; the card copies the horn, not the hate. Abyssal pressure teaches the body how to fall less loudly.
\u00a7eCard Appraiser: \u00a7fAbyssal Hellhound knew the shortest path away from worse teeth; this card lends you its nose for exits. Abyssal pressure teaches the body how to fall less loudly.
\u00a7eCard Appraiser: \u00a7fAbyssal Cultist tied prayers into knots; this one tightens around harm before it reaches you. Abyssal pressure teaches the body how to fall less loudly.
\u00a7eCard Appraiser: \u00a7fAbyssal Puffer did not win fights cleanly; it made enough room to live. The card understands that kind of dignity. Abyssal pressure is heavy enough to make pursuit slow and careful.
\u00a7eCard Appraiser: \u00a7fAbyssal Seamine knew the exact size of panic before it burst; this card makes that bubble yours. Abyssal pressure is heavy enough to make pursuit slow and careful.
\u00a7eCard Appraiser: \u00a7fAbyssal Bone Guard guarded doors with bones and bad patience; the card builds one last door around you. Abyssal pressure teaches the body how to fall less loudly.
\u00a7eCard Appraiser: \u00a7fAbyssal Shellback carried a door on its back; the card closes that door around your ribs. Abyssal pressure is heavy enough to make pursuit slow and careful.
\u00a7eCard Appraiser: \u00a7fAbyssal Jellyfish survived by being tender and untouchable at once; the card makes that contradiction useful. Abyssal pressure is heavy enough to make pursuit slow and careful.
\u00a7eCard Appraiser: \u00a7fAbyssal Imp survived by being where the blade was not; the card leaves the same rude little gap in the air. Abyssal pressure teaches the body how to fall less loudly.
\u00a7eCard Appraiser: \u00a7fAbyssal Shark made fear move first; the card borrows the wake and leaves the bite behind. Abyssal pressure is heavy enough to make pursuit slow and careful.
This is "Activate Home+", an upgraded version that sends you and nearby players to your bed, or lumbridge if no bed is set.
\u00a7eCard Appraiser: \u00a7fAshen Magma Crawler left behind a shell that cooled only on the outside; that is enough to hide in. Ash softens the silhouette until danger loses the outline.
\u00a7eCard Appraiser: \u00a7fAshen Pyromancer watched fire for omens; the card lets you see the one safe line through the burn. Ash softens the silhouette until danger loses the outline.
\u00a7eCard Appraiser: \u00a7fA miserable stitch of survival from Ashen Wretch; disgusting, useful, and hard to burn off. Ash softens the silhouette until danger loses the outline.
\u00a7eCard Appraiser: \u00a7fAshen Demon kept its heart behind horn and hate; the card copies the horn, not the hate. Ash softens the silhouette until danger loses the outline.
\u00a7eCard Appraiser: \u00a7fAshen Hellhound knew the shortest path away from worse teeth; this card lends you its nose for exits. Ash softens the silhouette until danger loses the outline.
\u00a7eCard Appraiser: \u00a7fAshen Cultist tied prayers into knots; this one tightens around harm before it reaches you. Ash softens the silhouette until danger loses the outline.
\u00a7eCard Appraiser: \u00a7fAshen Bone Guard guarded doors with bones and bad patience; the card builds one last door around you. Ash softens the silhouette until danger loses the outline.
\u00a7eCard Appraiser: \u00a7fAshen Imp survived by being where the blade was not; the card leaves the same rude little gap in the air. Ash softens the silhouette until danger loses the outline.
\u00a7eCard Appraiser: \u00a7fAshless Relic Ghast carried old explosions like heirlooms; this card remembers how to survive one. Ashless null-matter cancels heat before it has a story.
\u00a7eCard Appraiser: \u00a7fAshless Scrap Harvester collected the pieces the world forgot; this card bolts a few of them around you. Ashless null-matter cancels heat before it has a story.
\u00a7eCard Appraiser: \u00a7fAshless Ore Phantom hunted where down is negotiable; this card edits the clause in your favor. Ashless null-matter cancels heat before it has a story.
\u00a7eCard Appraiser: \u00a7fAshless Honeyed Drone made a hive out of emptiness; the card seals your wounds before the void notices. Ashless null-matter cancels heat before it has a story.
\u00a7eCard Appraiser: \u00a7fAshless Echo Wisp whispered in circles; the card makes danger orbit you instead of landing cleanly. Ashless null-matter cancels heat before it has a story.
\u00a7eCard Appraiser: \u00a7fAshless Gem Vex split light into exits; the card splits a killing blow into something survivable. Ashless null-matter cancels heat before it has a story.
\u00a7eCard Appraiser: \u00a7fThe heat inside Ashless Smelted Blaze came from nowhere useful; now it burns only what reaches for you. Ashless null-matter cancels heat before it has a story.
This card is "Axe Frenzy". An orc's throwing-fury. Hands fly faster and harder for a while; some adventurers turn that on their foes.
\u00a7eCard Appraiser: \u00a7fBasalt Magma Crawler left behind a shell that cooled only on the outside; that is enough to hide in. Basalt weight anchors the spell so panic cannot shove it aside.
\u00a7eCard Appraiser: \u00a7fBasalt Pyromancer watched fire for omens; the card lets you see the one safe line through the burn. Basalt weight anchors the spell so panic cannot shove it aside.
\u00a7eCard Appraiser: \u00a7fA miserable stitch of survival from Basalt Wretch; disgusting, useful, and hard to burn off. Basalt weight anchors the spell so panic cannot shove it aside.
\u00a7eCard Appraiser: \u00a7fBasalt Demon kept its heart behind horn and hate; the card copies the horn, not the hate. Basalt weight anchors the spell so panic cannot shove it aside.
\u00a7eCard Appraiser: \u00a7fBasalt Hellhound knew the shortest path away from worse teeth; this card lends you its nose for exits. Basalt weight anchors the spell so panic cannot shove it aside.
\u00a7eCard Appraiser: \u00a7fBasalt Cultist tied prayers into knots; this one tightens around harm before it reaches you. Basalt weight anchors the spell so panic cannot shove it aside.
\u00a7eCard Appraiser: \u00a7fBasalt Bone Guard guarded doors with bones and bad patience; the card builds one last door around you. Basalt weight anchors the spell so panic cannot shove it aside.
\u00a7eCard Appraiser: \u00a7fBasalt Imp survived by being where the blade was not; the card leaves the same rude little gap in the air. Basalt weight anchors the spell so panic cannot shove it aside.
This card is "Bison Hide". A thick, shaggy hide. It toughens you and mends you slowly through a long trek.
\u00a7eCard Appraiser: \u00a7fA filthy survival scrap from Blackbile Potion Wretch; somehow it knows which poisons are not yours. Blackbile is foul medicine, but it clots disaster fast.
\u00a7eCard Appraiser: \u00a7fA body double prayer from Blackbile Homunculus; it is not quite alive, which is why it can take the hit. Blackbile is foul medicine, but it clots disaster fast.
\u00a7eCard Appraiser: \u00a7fBlackbile Fume Belcher taught this card what not to breathe; the lesson is unpleasant but useful. Blackbile is foul medicine, but it clots disaster fast.
\u00a7eCard Appraiser: \u00a7fBlackbile Cauldron Witch sealed bad brews with worse prayers; the card seals you away from the splash. Blackbile is foul medicine, but it clots disaster fast.
\u00a7eCard Appraiser: \u00a7fBlackbile Glassknife Adept kept its edge by refusing the first hit; the card borrows that refusal. Blackbile is foul medicine, but it clots disaster fast.
\u00a7eCard Appraiser: \u00a7fA dodge spell scraped from Blackbile Spoil Vex; it lets the rot pass through where you were a second ago. Blackbile is foul medicine, but it clots disaster fast.
\u00a7eCard Appraiser: \u00a7fA parasitic little charm from Blackbile Alembic Leech; it clamps the leak before your life spills out. Blackbile is foul medicine, but it clots disaster fast.
\u00a7eCard Appraiser: \u00a7fBlackbile Mutagen Brute was an argument between bone and potion; this card briefly lets bone win. Blackbile is foul medicine, but it clots disaster fast.
\u00a7eCard Appraiser: \u00a7fBloodfire Magma Crawler left behind a shell that cooled only on the outside; that is enough to hide in. Bloodfire burns inward, closing wounds with ugly haste.
\u00a7eCard Appraiser: \u00a7fBloodfire Pyromancer watched fire for omens; the card lets you see the one safe line through the burn. Bloodfire burns inward, closing wounds with ugly haste.
\u00a7eCard Appraiser: \u00a7fA miserable stitch of survival from Bloodfire Wretch; disgusting, useful, and hard to burn off. Bloodfire burns inward, closing wounds with ugly haste.
\u00a7eCard Appraiser: \u00a7fBloodfire Demon kept its heart behind horn and hate; the card copies the horn, not the hate. Bloodfire burns inward, closing wounds with ugly haste.
\u00a7eCard Appraiser: \u00a7fBloodfire Hellhound knew the shortest path away from worse teeth; this card lends you its nose for exits. Bloodfire burns inward, closing wounds with ugly haste.
\u00a7eCard Appraiser: \u00a7fBloodfire Cultist tied prayers into knots; this one tightens around harm before it reaches you. Bloodfire burns inward, closing wounds with ugly haste.
\u00a7eCard Appraiser: \u00a7fBloodfire Bone Guard guarded doors with bones and bad patience; the card builds one last door around you. Bloodfire burns inward, closing wounds with ugly haste.
\u00a7eCard Appraiser: \u00a7fBloodfire Imp survived by being where the blade was not; the card leaves the same rude little gap in the air. Bloodfire burns inward, closing wounds with ugly haste.
This card is "Bog Cloak". Slip through the mire untroubled. Quick and sure-footed over mud and water.
This card is "Bonestep". A skirmisher's lightness of bone. Fast, springy and harder to pin down.
\u00a7eCard Appraiser: \u00a7fBrimstone Magma Crawler left behind a shell that cooled only on the outside; that is enough to hide in. Brimstone makes the spell sour, stubborn, and difficult to poison.
\u00a7eCard Appraiser: \u00a7fBrimstone Pyromancer watched fire for omens; the card lets you see the one safe line through the burn. Brimstone makes the spell sour, stubborn, and difficult to poison.
\u00a7eCard Appraiser: \u00a7fA miserable stitch of survival from Brimstone Wretch; disgusting, useful, and hard to burn off. Brimstone makes the spell sour, stubborn, and difficult to poison.
\u00a7eCard Appraiser: \u00a7fBrimstone Demon kept its heart behind horn and hate; the card copies the horn, not the hate. Brimstone makes the spell sour, stubborn, and difficult to poison.
\u00a7eCard Appraiser: \u00a7fBrimstone Hellhound knew the shortest path away from worse teeth; this card lends you its nose for exits. Brimstone makes the spell sour, stubborn, and difficult to poison.
\u00a7eCard Appraiser: \u00a7fBrimstone Cultist tied prayers into knots; this one tightens around harm before it reaches you. Brimstone makes the spell sour, stubborn, and difficult to poison.
\u00a7eCard Appraiser: \u00a7fBrimstone Bone Guard guarded doors with bones and bad patience; the card builds one last door around you. Brimstone makes the spell sour, stubborn, and difficult to poison.
\u00a7eCard Appraiser: \u00a7fBrimstone Imp survived by being where the blade was not; the card leaves the same rude little gap in the air. Brimstone makes the spell sour, stubborn, and difficult to poison.
\u00a7eCard Appraiser: \u00a7fCinder Magma Crawler left behind a shell that cooled only on the outside; that is enough to hide in. Cinder keeps one bright coal alive under the ribs.
\u00a7eCard Appraiser: \u00a7fCinder Pyromancer watched fire for omens; the card lets you see the one safe line through the burn. Cinder keeps one bright coal alive under the ribs.
\u00a7eCard Appraiser: \u00a7fA miserable stitch of survival from Cinder Wretch; disgusting, useful, and hard to burn off. Cinder keeps one bright coal alive under the ribs.
\u00a7eCard Appraiser: \u00a7fCinder Demon kept its heart behind horn and hate; the card copies the horn, not the hate. Cinder keeps one bright coal alive under the ribs.
\u00a7eCard Appraiser: \u00a7fCinder Hellhound knew the shortest path away from worse teeth; this card lends you its nose for exits. Cinder keeps one bright coal alive under the ribs.
\u00a7eCard Appraiser: \u00a7fCinder Cultist tied prayers into knots; this one tightens around harm before it reaches you. Cinder keeps one bright coal alive under the ribs.
\u00a7eCard Appraiser: \u00a7fCinder Bone Guard guarded doors with bones and bad patience; the card builds one last door around you. Cinder keeps one bright coal alive under the ribs.
\u00a7eCard Appraiser: \u00a7fCinder Imp survived by being where the blade was not; the card leaves the same rude little gap in the air. Cinder keeps one bright coal alive under the ribs.
\u00a7eCard Appraiser: \u00a7fThe soft flash left by Coal Powder Crawler folds around you before the stone decides to move. Coal dust blackens the edge of the spell and keeps panic quiet.
\u00a7eCard Appraiser: \u00a7fIt remembers the cramped breath of Coal Miner Thrall; the card packs a miner's last safe pocket around your ribs. Coal dust blackens the edge of the spell and keeps panic quiet.
\u00a7eCard Appraiser: \u00a7fThis is the heat Coal Kiln Wisp could not keep inside; worn carefully, it turns furnace bite into shelter. Coal dust blackens the edge of the spell and keeps panic quiet.
\u00a7eCard Appraiser: \u00a7fA stubborn guard charm from Coal Forge Guard; it does not make you brave, it makes backing up optional. Coal dust blackens the edge of the spell and keeps panic quiet.
\u00a7eCard Appraiser: \u00a7fCoal Geode Spider left a web of bright angles behind it; the card turns pursuit into bad footing. Coal dust blackens the edge of the spell and keeps panic quiet.
\u00a7eCard Appraiser: \u00a7fCoal Smithing Adept knew how to put shape back into failing metal; the card does the same for a failing body. Coal dust blackens the edge of the spell and keeps panic quiet.
\u00a7eCard Appraiser: \u00a7fA twitchy little escape spell learned from Coal Ore Rat; it makes your bones remember the narrow way out. Coal dust blackens the edge of the spell and keeps panic quiet.
\u00a7eCard Appraiser: \u00a7fThe soft flash left by Copper Powder Crawler folds around you before the stone decides to move. Copper threads make the charm wake quickly and carry movement through cramped stone.
\u00a7eCard Appraiser: \u00a7fIt remembers the cramped breath of Copper Miner Thrall; the card packs a miner's last safe pocket around your ribs. Copper threads make the charm wake quickly and carry movement through cramped stone.
\u00a7eCard Appraiser: \u00a7fThis is the heat Copper Kiln Wisp could not keep inside; worn carefully, it turns furnace bite into shelter. Copper threads make the charm wake quickly and carry movement through cramped stone.
\u00a7eCard Appraiser: \u00a7fA stubborn guard charm from Copper Forge Guard; it does not make you brave, it makes backing up optional. Copper threads make the charm wake quickly and carry movement through cramped stone.
\u00a7eCard Appraiser: \u00a7fCopper Geode Spider left a web of bright angles behind it; the card turns pursuit into bad footing. Copper threads make the charm wake quickly and carry movement through cramped stone.
\u00a7eCard Appraiser: \u00a7fCopper Smithing Adept knew how to put shape back into failing metal; the card does the same for a failing body. Copper threads make the charm wake quickly and carry movement through cramped stone.
\u00a7eCard Appraiser: \u00a7fA twitchy little escape spell learned from Copper Ore Rat; it makes your bones remember the narrow way out. Copper threads make the charm wake quickly and carry movement through cramped stone.
\u00a7eCard Appraiser: \u00a7fCoral Snapper survived by cutting sideways through the water; this card gives your body the same sudden angle. Coral memory roots the spell to the reef floor, so the current has to ask before taking you.
\u00a7eCard Appraiser: \u00a7fCoral Drowned forgot the border between breath and water; this card remembers it for you without asking permission. Coral memory roots the spell to the reef floor, so the current has to ask before taking you.
\u00a7eCard Appraiser: \u00a7fCoral Current Eel left a bright line through the pressure; follow it and the sea forgets to hold you down. Coral memory roots the spell to the reef floor, so the current has to ask before taking you.
\u00a7eCard Appraiser: \u00a7fCoral Puffer did not win fights cleanly; it made enough room to live. The card understands that kind of dignity. Coral memory roots the spell to the reef floor, so the current has to ask before taking you.
\u00a7eCard Appraiser: \u00a7fCoral Seamine knew the exact size of panic before it burst; this card makes that bubble yours. Coral memory roots the spell to the reef floor, so the current has to ask before taking you.
\u00a7eCard Appraiser: \u00a7fCoral Shellback carried a door on its back; the card closes that door around your ribs. Coral memory roots the spell to the reef floor, so the current has to ask before taking you.
\u00a7eCard Appraiser: \u00a7fCoral Jellyfish survived by being tender and untouchable at once; the card makes that contradiction useful. Coral memory roots the spell to the reef floor, so the current has to ask before taking you.
\u00a7eCard Appraiser: \u00a7fCoral Shark made fear move first; the card borrows the wake and leaves the bite behind. Coral memory roots the spell to the reef floor, so the current has to ask before taking you.
\u00a7eCard Appraiser: \u00a7fThe soft flash left by Diamond Powder Crawler folds around you before the stone decides to move. Diamond pressure makes the spell clear, hard, and hard to argue with.
\u00a7eCard Appraiser: \u00a7fIt remembers the cramped breath of Diamond Miner Thrall; the card packs a miner's last safe pocket around your ribs. Diamond pressure makes the spell clear, hard, and hard to argue with.
\u00a7eCard Appraiser: \u00a7fThis is the heat Diamond Kiln Wisp could not keep inside; worn carefully, it turns furnace bite into shelter. Diamond pressure makes the spell clear, hard, and hard to argue with.
\u00a7eCard Appraiser: \u00a7fA stubborn guard charm from Diamond Forge Guard; it does not make you brave, it makes backing up optional. Diamond pressure makes the spell clear, hard, and hard to argue with.
\u00a7eCard Appraiser: \u00a7fDiamond Geode Spider left a web of bright angles behind it; the card turns pursuit into bad footing. Diamond pressure makes the spell clear, hard, and hard to argue with.
\u00a7eCard Appraiser: \u00a7fDiamond Smithing Adept knew how to put shape back into failing metal; the card does the same for a failing body. Diamond pressure makes the spell clear, hard, and hard to argue with.
\u00a7eCard Appraiser: \u00a7fA twitchy little escape spell learned from Diamond Ore Rat; it makes your bones remember the narrow way out. Diamond pressure makes the spell clear, hard, and hard to argue with.
This card is "Drowned Breath". The drowned's gift. Breathe and see deep underwater, and swim like a current.
This card is "Dune Shell". Pull into a stone-hard shell. Hold it in offhand and it hardens you the instant you're struck.
This card is "Dust Veil". Kick up a blinding sandstorm and run while your foes claw at their eyes.
\u00a7eCard Appraiser: \u00a7fEventide Relic Ghast carried old explosions like heirlooms; this card remembers how to survive one. Eventide pulls the card toward the quiet hour before impact.
\u00a7eCard Appraiser: \u00a7fEventide Scrap Harvester collected the pieces the world forgot; this card bolts a few of them around you. Eventide pulls the card toward the quiet hour before impact.
\u00a7eCard Appraiser: \u00a7fEventide Ore Phantom hunted where down is negotiable; this card edits the clause in your favor. Eventide pulls the card toward the quiet hour before impact.
\u00a7eCard Appraiser: \u00a7fEventide Honeyed Drone made a hive out of emptiness; the card seals your wounds before the void notices. Eventide pulls the card toward the quiet hour before impact.
\u00a7eCard Appraiser: \u00a7fEventide Echo Wisp whispered in circles; the card makes danger orbit you instead of landing cleanly. Eventide pulls the card toward the quiet hour before impact.
\u00a7eCard Appraiser: \u00a7fEventide Gem Vex split light into exits; the card splits a killing blow into something survivable. Eventide pulls the card toward the quiet hour before impact.
\u00a7eCard Appraiser: \u00a7fThe heat inside Eventide Smelted Blaze came from nowhere useful; now it burns only what reaches for you. Eventide pulls the card toward the quiet hour before impact.
This card is "Frostward". A rime of protective frost. It hardens you against a beating and softens your falls. Auto-fires from offhand when struck.
This card is "Gloom Spores". A murk of dark spores that fogs and slows whatever stands near while you hurry off.
\u00a7eCard Appraiser: \u00a7fA filthy survival scrap from Hemlock Potion Wretch; somehow it knows which poisons are not yours. Hemlock teaches the card which venom belongs outside the blood.
\u00a7eCard Appraiser: \u00a7fA body double prayer from Hemlock Homunculus; it is not quite alive, which is why it can take the hit. Hemlock teaches the card which venom belongs outside the blood.
\u00a7eCard Appraiser: \u00a7fHemlock Fume Belcher taught this card what not to breathe; the lesson is unpleasant but useful. Hemlock teaches the card which venom belongs outside the blood.
\u00a7eCard Appraiser: \u00a7fHemlock Cauldron Witch sealed bad brews with worse prayers; the card seals you away from the splash. Hemlock teaches the card which venom belongs outside the blood.
\u00a7eCard Appraiser: \u00a7fHemlock Glassknife Adept kept its edge by refusing the first hit; the card borrows that refusal. Hemlock teaches the card which venom belongs outside the blood.
\u00a7eCard Appraiser: \u00a7fA dodge spell scraped from Hemlock Spoil Vex; it lets the rot pass through where you were a second ago. Hemlock teaches the card which venom belongs outside the blood.
\u00a7eCard Appraiser: \u00a7fA parasitic little charm from Hemlock Alembic Leech; it clamps the leak before your life spills out. Hemlock teaches the card which venom belongs outside the blood.
\u00a7eCard Appraiser: \u00a7fHemlock Mutagen Brute was an argument between bone and potion; this card briefly lets bone win. Hemlock teaches the card which venom belongs outside the blood.
\u00a7eCard Appraiser: \u00a7fHollow Relic Ghast carried old explosions like heirlooms; this card remembers how to survive one. Hollow air makes room where a wound wanted to be.
\u00a7eCard Appraiser: \u00a7fHollow Scrap Harvester collected the pieces the world forgot; this card bolts a few of them around you. Hollow air makes room where a wound wanted to be.
\u00a7eCard Appraiser: \u00a7fHollow Ore Phantom hunted where down is negotiable; this card edits the clause in your favor. Hollow air makes room where a wound wanted to be.
\u00a7eCard Appraiser: \u00a7fHollow Honeyed Drone made a hive out of emptiness; the card seals your wounds before the void notices. Hollow air makes room where a wound wanted to be.
\u00a7eCard Appraiser: \u00a7fHollow Echo Wisp whispered in circles; the card makes danger orbit you instead of landing cleanly. Hollow air makes room where a wound wanted to be.
\u00a7eCard Appraiser: \u00a7fHollow Gem Vex split light into exits; the card splits a killing blow into something survivable. Hollow air makes room where a wound wanted to be.
\u00a7eCard Appraiser: \u00a7fThe heat inside Hollow Smelted Blaze came from nowhere useful; now it burns only what reaches for you. Hollow air makes room where a wound wanted to be.
This card is "Hunter's Focus". An orc marksman's steadiness. Stronger, faster, and quicker on your feet.
This card is "Hunter's Mark". A tribesman's hunting blessing. Surer aim, stronger arm, quicker feet.
\u00a7eCard Appraiser: \u00a7fInfernal Magma Crawler left behind a shell that cooled only on the outside; that is enough to hide in. Infernal heat bends pursuit into a slower, angrier shape.
\u00a7eCard Appraiser: \u00a7fInfernal Pyromancer watched fire for omens; the card lets you see the one safe line through the burn. Infernal heat bends pursuit into a slower, angrier shape.
\u00a7eCard Appraiser: \u00a7fA miserable stitch of survival from Infernal Wretch; disgusting, useful, and hard to burn off. Infernal heat bends pursuit into a slower, angrier shape.
\u00a7eCard Appraiser: \u00a7fInfernal Demon kept its heart behind horn and hate; the card copies the horn, not the hate. Infernal heat bends pursuit into a slower, angrier shape.
\u00a7eCard Appraiser: \u00a7fInfernal Hellhound knew the shortest path away from worse teeth; this card lends you its nose for exits. Infernal heat bends pursuit into a slower, angrier shape.
\u00a7eCard Appraiser: \u00a7fInfernal Cultist tied prayers into knots; this one tightens around harm before it reaches you. Infernal heat bends pursuit into a slower, angrier shape.
\u00a7eCard Appraiser: \u00a7fInfernal Bone Guard guarded doors with bones and bad patience; the card builds one last door around you. Infernal heat bends pursuit into a slower, angrier shape.
\u00a7eCard Appraiser: \u00a7fInfernal Imp survived by being where the blade was not; the card leaves the same rude little gap in the air. Infernal heat bends pursuit into a slower, angrier shape.
This card is "Ink Veil". Squid-ink concealment. Vanish in a black cloud that blinds your pursuers. Auto-fires from offhand when hit.
\u00a7eCard Appraiser: \u00a7fThe soft flash left by Iron Powder Crawler folds around you before the stone decides to move. Iron grit gives the spell a dull, honest refusal.
\u00a7eCard Appraiser: \u00a7fIt remembers the cramped breath of Iron Miner Thrall; the card packs a miner's last safe pocket around your ribs. Iron grit gives the spell a dull, honest refusal.
\u00a7eCard Appraiser: \u00a7fThis is the heat Iron Kiln Wisp could not keep inside; worn carefully, it turns furnace bite into shelter. Iron grit gives the spell a dull, honest refusal.
\u00a7eCard Appraiser: \u00a7fA stubborn guard charm from Iron Forge Guard; it does not make you brave, it makes backing up optional. Iron grit gives the spell a dull, honest refusal.
\u00a7eCard Appraiser: \u00a7fIron Geode Spider left a web of bright angles behind it; the card turns pursuit into bad footing. Iron grit gives the spell a dull, honest refusal.
\u00a7eCard Appraiser: \u00a7fIron Smithing Adept knew how to put shape back into failing metal; the card does the same for a failing body. Iron grit gives the spell a dull, honest refusal.
\u00a7eCard Appraiser: \u00a7fA twitchy little escape spell learned from Iron Ore Rat; it makes your bones remember the narrow way out. Iron grit gives the spell a dull, honest refusal.
\u00a7eCard Appraiser: \u00a7fKelp Snapper survived by cutting sideways through the water; this card gives your body the same sudden angle. Kelp wraps the edges of the charm and tangles whatever reaches too quickly.
\u00a7eCard Appraiser: \u00a7fKelp Drowned forgot the border between breath and water; this card remembers it for you without asking permission. Kelp wraps the edges of the charm and tangles whatever reaches too quickly.
\u00a7eCard Appraiser: \u00a7fKelp Current Eel left a bright line through the pressure; follow it and the sea forgets to hold you down. Kelp wraps the edges of the charm and tangles whatever reaches too quickly.
\u00a7eCard Appraiser: \u00a7fKelp Puffer did not win fights cleanly; it made enough room to live. The card understands that kind of dignity. Kelp wraps the edges of the charm and tangles whatever reaches too quickly.
\u00a7eCard Appraiser: \u00a7fKelp Seamine knew the exact size of panic before it burst; this card makes that bubble yours. Kelp wraps the edges of the charm and tangles whatever reaches too quickly.
\u00a7eCard Appraiser: \u00a7fKelp Shellback carried a door on its back; the card closes that door around your ribs. Kelp wraps the edges of the charm and tangles whatever reaches too quickly.
\u00a7eCard Appraiser: \u00a7fKelp Jellyfish survived by being tender and untouchable at once; the card makes that contradiction useful. Kelp wraps the edges of the charm and tangles whatever reaches too quickly.
\u00a7eCard Appraiser: \u00a7fKelp Shark made fear move first; the card borrows the wake and leaves the bite behind. Kelp wraps the edges of the charm and tangles whatever reaches too quickly.
\u00a7eCard Appraiser: \u00a7fLuminous Snapper survived by cutting sideways through the water; this card gives your body the same sudden angle. Luminous plankton keep the dark from getting its hands fully around you.
\u00a7eCard Appraiser: \u00a7fLuminous Drowned forgot the border between breath and water; this card remembers it for you without asking permission. Luminous plankton keep the dark from getting its hands fully around you.
\u00a7eCard Appraiser: \u00a7fLuminous Current Eel left a bright line through the pressure; follow it and the sea forgets to hold you down. Luminous plankton keep the dark from getting its hands fully around you.
\u00a7eCard Appraiser: \u00a7fLuminous Puffer did not win fights cleanly; it made enough room to live. The card understands that kind of dignity. Luminous plankton keep the dark from getting its hands fully around you.
\u00a7eCard Appraiser: \u00a7fLuminous Seamine knew the exact size of panic before it burst; this card makes that bubble yours. Luminous plankton keep the dark from getting its hands fully around you.
\u00a7eCard Appraiser: \u00a7fLuminous Shellback carried a door on its back; the card closes that door around your ribs. Luminous plankton keep the dark from getting its hands fully around you.
\u00a7eCard Appraiser: \u00a7fLuminous Jellyfish survived by being tender and untouchable at once; the card makes that contradiction useful. Luminous plankton keep the dark from getting its hands fully around you.
\u00a7eCard Appraiser: \u00a7fLuminous Shark made fear move first; the card borrows the wake and leaves the bite behind. Luminous plankton keep the dark from getting its hands fully around you.
\u00a7eCard Appraiser: \u00a7fA filthy survival scrap from Mercury Potion Wretch; somehow it knows which poisons are not yours. Mercury refuses to stay where harm expects it.
\u00a7eCard Appraiser: \u00a7fA body double prayer from Mercury Homunculus; it is not quite alive, which is why it can take the hit. Mercury refuses to stay where harm expects it.
\u00a7eCard Appraiser: \u00a7fMercury Fume Belcher taught this card what not to breathe; the lesson is unpleasant but useful. Mercury refuses to stay where harm expects it.
\u00a7eCard Appraiser: \u00a7fMercury Cauldron Witch sealed bad brews with worse prayers; the card seals you away from the splash. Mercury refuses to stay where harm expects it.
\u00a7eCard Appraiser: \u00a7fMercury Glassknife Adept kept its edge by refusing the first hit; the card borrows that refusal. Mercury refuses to stay where harm expects it.
\u00a7eCard Appraiser: \u00a7fA dodge spell scraped from Mercury Spoil Vex; it lets the rot pass through where you were a second ago. Mercury refuses to stay where harm expects it.
\u00a7eCard Appraiser: \u00a7fA parasitic little charm from Mercury Alembic Leech; it clamps the leak before your life spills out. Mercury refuses to stay where harm expects it.
\u00a7eCard Appraiser: \u00a7fMercury Mutagen Brute was an argument between bone and potion; this card briefly lets bone win. Mercury refuses to stay where harm expects it.
This card is "Mire Grasp". Sucking bog-mud grabs at everything near you while you tear free. Auto-fires from offhand when hit.
\u00a7eCard Appraiser: \u00a7fA filthy survival scrap from Nightshade Potion Wretch; somehow it knows which poisons are not yours. Nightshade blurs the caster at the exact moment the world tries to focus.
\u00a7eCard Appraiser: \u00a7fA body double prayer from Nightshade Homunculus; it is not quite alive, which is why it can take the hit. Nightshade blurs the caster at the exact moment the world tries to focus.
\u00a7eCard Appraiser: \u00a7fNightshade Fume Belcher taught this card what not to breathe; the lesson is unpleasant but useful. Nightshade blurs the caster at the exact moment the world tries to focus.
\u00a7eCard Appraiser: \u00a7fNightshade Cauldron Witch sealed bad brews with worse prayers; the card seals you away from the splash. Nightshade blurs the caster at the exact moment the world tries to focus.
\u00a7eCard Appraiser: \u00a7fNightshade Glassknife Adept kept its edge by refusing the first hit; the card borrows that refusal. Nightshade blurs the caster at the exact moment the world tries to focus.
\u00a7eCard Appraiser: \u00a7fA dodge spell scraped from Nightshade Spoil Vex; it lets the rot pass through where you were a second ago. Nightshade blurs the caster at the exact moment the world tries to focus.
\u00a7eCard Appraiser: \u00a7fA parasitic little charm from Nightshade Alembic Leech; it clamps the leak before your life spills out. Nightshade blurs the caster at the exact moment the world tries to focus.
\u00a7eCard Appraiser: \u00a7fNightshade Mutagen Brute was an argument between bone and potion; this card briefly lets bone win. Nightshade blurs the caster at the exact moment the world tries to focus.
\u00a7eCard Appraiser: \u00a7fObsidian Magma Crawler left behind a shell that cooled only on the outside; that is enough to hide in. Obsidian turns the answer into a flat black no.
\u00a7eCard Appraiser: \u00a7fObsidian Pyromancer watched fire for omens; the card lets you see the one safe line through the burn. Obsidian turns the answer into a flat black no.
\u00a7eCard Appraiser: \u00a7fA miserable stitch of survival from Obsidian Wretch; disgusting, useful, and hard to burn off. Obsidian turns the answer into a flat black no.
\u00a7eCard Appraiser: \u00a7fObsidian Demon kept its heart behind horn and hate; the card copies the horn, not the hate. Obsidian turns the answer into a flat black no.
\u00a7eCard Appraiser: \u00a7fObsidian Hellhound knew the shortest path away from worse teeth; this card lends you its nose for exits. Obsidian turns the answer into a flat black no.
\u00a7eCard Appraiser: \u00a7fObsidian Cultist tied prayers into knots; this one tightens around harm before it reaches you. Obsidian turns the answer into a flat black no.
\u00a7eCard Appraiser: \u00a7fObsidian Bone Guard guarded doors with bones and bad patience; the card builds one last door around you. Obsidian turns the answer into a flat black no.
\u00a7eCard Appraiser: \u00a7fObsidian Imp survived by being where the blade was not; the card leaves the same rude little gap in the air. Obsidian turns the answer into a flat black no.
This card is "Orc Fury". Bottled battle-rage. Brief strength and grit; some adventurers use it to turn a losing fight.
\u00a7eCard Appraiser: \u00a7fPearl Snapper survived by cutting sideways through the water; this card gives your body the same sudden angle. Pearl nacre turns the ward smooth and hard, a little moon caught under the skin.
\u00a7eCard Appraiser: \u00a7fPearl Drowned forgot the border between breath and water; this card remembers it for you without asking permission. Pearl nacre turns the ward smooth and hard, a little moon caught under the skin.
\u00a7eCard Appraiser: \u00a7fPearl Current Eel left a bright line through the pressure; follow it and the sea forgets to hold you down. Pearl nacre turns the ward smooth and hard, a little moon caught under the skin.
\u00a7eCard Appraiser: \u00a7fPearl Puffer did not win fights cleanly; it made enough room to live. The card understands that kind of dignity. Pearl nacre turns the ward smooth and hard, a little moon caught under the skin.
\u00a7eCard Appraiser: \u00a7fPearl Seamine knew the exact size of panic before it burst; this card makes that bubble yours. Pearl nacre turns the ward smooth and hard, a little moon caught under the skin.
\u00a7eCard Appraiser: \u00a7fPearl Shellback carried a door on its back; the card closes that door around your ribs. Pearl nacre turns the ward smooth and hard, a little moon caught under the skin.
\u00a7eCard Appraiser: \u00a7fPearl Jellyfish survived by being tender and untouchable at once; the card makes that contradiction useful. Pearl nacre turns the ward smooth and hard, a little moon caught under the skin.
\u00a7eCard Appraiser: \u00a7fPearl Shark made fear move first; the card borrows the wake and leaves the bite behind. Pearl nacre turns the ward smooth and hard, a little moon caught under the skin.
This card is "Predator's Pounce". A sabertooth's killing leap. Speed, spring and strength to close or to flee.
\u00a7eCard Appraiser: \u00a7fPrismatic Relic Ghast carried old explosions like heirlooms; this card remembers how to survive one. Prismatic fragments bend the hit into several worse ideas.
\u00a7eCard Appraiser: \u00a7fPrismatic Scrap Harvester collected the pieces the world forgot; this card bolts a few of them around you. Prismatic fragments bend the hit into several worse ideas.
\u00a7eCard Appraiser: \u00a7fPrismatic Ore Phantom hunted where down is negotiable; this card edits the clause in your favor. Prismatic fragments bend the hit into several worse ideas.
\u00a7eCard Appraiser: \u00a7fPrismatic Honeyed Drone made a hive out of emptiness; the card seals your wounds before the void notices. Prismatic fragments bend the hit into several worse ideas.
\u00a7eCard Appraiser: \u00a7fPrismatic Echo Wisp whispered in circles; the card makes danger orbit you instead of landing cleanly. Prismatic fragments bend the hit into several worse ideas.
\u00a7eCard Appraiser: \u00a7fPrismatic Gem Vex split light into exits; the card splits a killing blow into something survivable. Prismatic fragments bend the hit into several worse ideas.
\u00a7eCard Appraiser: \u00a7fThe heat inside Prismatic Smelted Blaze came from nowhere useful; now it burns only what reaches for you. Prismatic fragments bend the hit into several worse ideas.
This card is "Puffburst". Burst into a choking spore-cloud that fogs your attackers and braces you. Auto-fires from offhand when hit.
\u00a7eCard Appraiser: \u00a7fThe soft flash left by Redstone Powder Crawler folds around you before the stone decides to move. Redstone turns the ward jumpy, bright, and a little too eager.
\u00a7eCard Appraiser: \u00a7fIt remembers the cramped breath of Redstone Miner Thrall; the card packs a miner's last safe pocket around your ribs. Redstone turns the ward jumpy, bright, and a little too eager.
\u00a7eCard Appraiser: \u00a7fThis is the heat Redstone Kiln Wisp could not keep inside; worn carefully, it turns furnace bite into shelter. Redstone turns the ward jumpy, bright, and a little too eager.
\u00a7eCard Appraiser: \u00a7fA stubborn guard charm from Redstone Forge Guard; it does not make you brave, it makes backing up optional. Redstone turns the ward jumpy, bright, and a little too eager.
\u00a7eCard Appraiser: \u00a7fRedstone Geode Spider left a web of bright angles behind it; the card turns pursuit into bad footing. Redstone turns the ward jumpy, bright, and a little too eager.
\u00a7eCard Appraiser: \u00a7fRedstone Smithing Adept knew how to put shape back into failing metal; the card does the same for a failing body. Redstone turns the ward jumpy, bright, and a little too eager.
\u00a7eCard Appraiser: \u00a7fA twitchy little escape spell learned from Redstone Ore Rat; it makes your bones remember the narrow way out. Redstone turns the ward jumpy, bright, and a little too eager.
This card is "Rhino Charge". Unstoppable momentum. Strong, fast and hard to halt for a good while.
This card is "Shadow Meld". Sink into the dark and slip away unseen. Auto-fires from offhand when you're struck.
This card is "Sky Glide". Ride the high winds. A long, gentle glide and a swift one at that.
\u00a7eCard Appraiser: \u00a7fSootvein Magma Crawler left behind a shell that cooled only on the outside; that is enough to hide in. Sootvein smoke makes the dark readable and the lungs less honest.
\u00a7eCard Appraiser: \u00a7fSootvein Pyromancer watched fire for omens; the card lets you see the one safe line through the burn. Sootvein smoke makes the dark readable and the lungs less honest.
\u00a7eCard Appraiser: \u00a7fA miserable stitch of survival from Sootvein Wretch; disgusting, useful, and hard to burn off. Sootvein smoke makes the dark readable and the lungs less honest.
\u00a7eCard Appraiser: \u00a7fSootvein Demon kept its heart behind horn and hate; the card copies the horn, not the hate. Sootvein smoke makes the dark readable and the lungs less honest.
\u00a7eCard Appraiser: \u00a7fSootvein Hellhound knew the shortest path away from worse teeth; this card lends you its nose for exits. Sootvein smoke makes the dark readable and the lungs less honest.
\u00a7eCard Appraiser: \u00a7fSootvein Cultist tied prayers into knots; this one tightens around harm before it reaches you. Sootvein smoke makes the dark readable and the lungs less honest.
\u00a7eCard Appraiser: \u00a7fSootvein Bone Guard guarded doors with bones and bad patience; the card builds one last door around you. Sootvein smoke makes the dark readable and the lungs less honest.
\u00a7eCard Appraiser: \u00a7fSootvein Imp survived by being where the blade was not; the card leaves the same rude little gap in the air. Sootvein smoke makes the dark readable and the lungs less honest.
\u00a7eCard Appraiser: \u00a7fA filthy survival scrap from Sour Potion Wretch; somehow it knows which poisons are not yours. Sour reagents bite through weak hexes before they settle.
\u00a7eCard Appraiser: \u00a7fA body double prayer from Sour Homunculus; it is not quite alive, which is why it can take the hit. Sour reagents bite through weak hexes before they settle.
\u00a7eCard Appraiser: \u00a7fSour Fume Belcher taught this card what not to breathe; the lesson is unpleasant but useful. Sour reagents bite through weak hexes before they settle.
\u00a7eCard Appraiser: \u00a7fSour Cauldron Witch sealed bad brews with worse prayers; the card seals you away from the splash. Sour reagents bite through weak hexes before they settle.
\u00a7eCard Appraiser: \u00a7fSour Glassknife Adept kept its edge by refusing the first hit; the card borrows that refusal. Sour reagents bite through weak hexes before they settle.
\u00a7eCard Appraiser: \u00a7fA dodge spell scraped from Sour Spoil Vex; it lets the rot pass through where you were a second ago. Sour reagents bite through weak hexes before they settle.
\u00a7eCard Appraiser: \u00a7fA parasitic little charm from Sour Alembic Leech; it clamps the leak before your life spills out. Sour reagents bite through weak hexes before they settle.
\u00a7eCard Appraiser: \u00a7fSour Mutagen Brute was an argument between bone and potion; this card briefly lets bone win. Sour reagents bite through weak hexes before they settle.
This card is "Spore Volley". Burst a cloud of clinging spores that bogs down everything near you while you slip away quicker.
\u00a7eCard Appraiser: \u00a7fSulfur Magma Crawler left behind a shell that cooled only on the outside; that is enough to hide in. Sulfur smoke scratches hexes off before they settle.
\u00a7eCard Appraiser: \u00a7fSulfur Pyromancer watched fire for omens; the card lets you see the one safe line through the burn. Sulfur smoke scratches hexes off before they settle.
\u00a7eCard Appraiser: \u00a7fA miserable stitch of survival from Sulfur Wretch; disgusting, useful, and hard to burn off. Sulfur smoke scratches hexes off before they settle.
\u00a7eCard Appraiser: \u00a7fSulfur Demon kept its heart behind horn and hate; the card copies the horn, not the hate. Sulfur smoke scratches hexes off before they settle.
\u00a7eCard Appraiser: \u00a7fSulfur Hellhound knew the shortest path away from worse teeth; this card lends you its nose for exits. Sulfur smoke scratches hexes off before they settle.
\u00a7eCard Appraiser: \u00a7fSulfur Cultist tied prayers into knots; this one tightens around harm before it reaches you. Sulfur smoke scratches hexes off before they settle.
\u00a7eCard Appraiser: \u00a7fSulfur Bone Guard guarded doors with bones and bad patience; the card builds one last door around you. Sulfur smoke scratches hexes off before they settle.
\u00a7eCard Appraiser: \u00a7fSulfur Imp survived by being where the blade was not; the card leaves the same rude little gap in the air. Sulfur smoke scratches hexes off before they settle.
This is "Teleportation Jutsu", left click a player to mark them, then right click to teleport to that player while they are in your dimension.
\u00a7eCard Appraiser: \u00a7fTide Snapper survived by cutting sideways through the water; this card gives your body the same sudden angle. Tidewater gives the card timing: not strength, exactly, but the sense to move at the right second.
\u00a7eCard Appraiser: \u00a7fTide Drowned forgot the border between breath and water; this card remembers it for you without asking permission. Tidewater gives the card timing: not strength, exactly, but the sense to move at the right second.
\u00a7eCard Appraiser: \u00a7fTide Current Eel left a bright line through the pressure; follow it and the sea forgets to hold you down. Tidewater gives the card timing: not strength, exactly, but the sense to move at the right second.
\u00a7eCard Appraiser: \u00a7fTide Puffer did not win fights cleanly; it made enough room to live. The card understands that kind of dignity. Tidewater gives the card timing: not strength, exactly, but the sense to move at the right second.
\u00a7eCard Appraiser: \u00a7fTide Seamine knew the exact size of panic before it burst; this card makes that bubble yours. Tidewater gives the card timing: not strength, exactly, but the sense to move at the right second.
\u00a7eCard Appraiser: \u00a7fTide Shellback carried a door on its back; the card closes that door around your ribs. Tidewater gives the card timing: not strength, exactly, but the sense to move at the right second.
\u00a7eCard Appraiser: \u00a7fTide Jellyfish survived by being tender and untouchable at once; the card makes that contradiction useful. Tidewater gives the card timing: not strength, exactly, but the sense to move at the right second.
\u00a7eCard Appraiser: \u00a7fTide Shark made fear move first; the card borrows the wake and leaves the bite behind. Tidewater gives the card timing: not strength, exactly, but the sense to move at the right second.
This is a transformation card, popular with performers and kids, people love these cards for the novelty.
This is a transformation card, popular with performers and kids, people love these cards for the novelty. Left click to select a target player.
This is a transformation card, popular with performers and kids, people love these cards for the novelty.
This card is "Venom Glands". Spit a haze of venom over your attackers while you steady yourself. Auto-fires from offhand when hit.
\u00a7eCard Appraiser: \u00a7fA filthy survival scrap from Vitriol Potion Wretch; somehow it knows which poisons are not yours. Vitriol burns a clean ring between you and the bad brew.
\u00a7eCard Appraiser: \u00a7fA body double prayer from Vitriol Homunculus; it is not quite alive, which is why it can take the hit. Vitriol burns a clean ring between you and the bad brew.
\u00a7eCard Appraiser: \u00a7fVitriol Fume Belcher taught this card what not to breathe; the lesson is unpleasant but useful. Vitriol burns a clean ring between you and the bad brew.
\u00a7eCard Appraiser: \u00a7fVitriol Cauldron Witch sealed bad brews with worse prayers; the card seals you away from the splash. Vitriol burns a clean ring between you and the bad brew.
\u00a7eCard Appraiser: \u00a7fVitriol Glassknife Adept kept its edge by refusing the first hit; the card borrows that refusal. Vitriol burns a clean ring between you and the bad brew.
\u00a7eCard Appraiser: \u00a7fA dodge spell scraped from Vitriol Spoil Vex; it lets the rot pass through where you were a second ago. Vitriol burns a clean ring between you and the bad brew.
\u00a7eCard Appraiser: \u00a7fA parasitic little charm from Vitriol Alembic Leech; it clamps the leak before your life spills out. Vitriol burns a clean ring between you and the bad brew.
\u00a7eCard Appraiser: \u00a7fVitriol Mutagen Brute was an argument between bone and potion; this card briefly lets bone win. Vitriol burns a clean ring between you and the bad brew.
This is "Water Breathing", a utility card that lets you breathe underwater for 30 minutes.
This card is "Web Sling". Fling a line of silk and lunge clear. Handy for escaping a swarm.
\u00a7eCard Appraiser: \u00a7fZero Relic Ghast carried old explosions like heirlooms; this card remembers how to survive one. Zero matter subtracts just enough gravity to keep you moving.
\u00a7eCard Appraiser: \u00a7fZero Scrap Harvester collected the pieces the world forgot; this card bolts a few of them around you. Zero matter subtracts just enough gravity to keep you moving.
\u00a7eCard Appraiser: \u00a7fZero Ore Phantom hunted where down is negotiable; this card edits the clause in your favor. Zero matter subtracts just enough gravity to keep you moving.
\u00a7eCard Appraiser: \u00a7fZero Honeyed Drone made a hive out of emptiness; the card seals your wounds before the void notices. Zero matter subtracts just enough gravity to keep you moving.
\u00a7eCard Appraiser: \u00a7fZero Echo Wisp whispered in circles; the card makes danger orbit you instead of landing cleanly. Zero matter subtracts just enough gravity to keep you moving.
\u00a7eCard Appraiser: \u00a7fZero Gem Vex split light into exits; the card splits a killing blow into something survivable. Zero matter subtracts just enough gravity to keep you moving.
\u00a7eCard Appraiser: \u00a7fThe heat inside Zero Smelted Blaze came from nowhere useful; now it burns only what reaches for you. Zero matter subtracts just enough gravity to keep you moving.
This card is "Ancient Bark". Age-old fungal armor. You become slow, immovable and nearly unbreakable. Auto-hardens from offhand when struck.
\u00a7eCard Appraiser: \u00a7fThe Abyssal Angler carried a lie bright enough to live by. This one lies for you.
\u00a7eCard Appraiser: \u00a7fThe Ash Maw survived by stepping through its own smoke before the charge landed.
This card is "Berserk Rage". Last-stand fury. Strength, speed and grit when the fight turns against you. Auto-rages from offhand when struck.
\u00a7eCard Appraiser: \u00a7fA disgusting card with excellent priorities: clot first, complain later.
\u00a7eCard Appraiser: \u00a7fThe Jellyfish Bloom does not block danger. It makes danger drift, blink, and forget its teeth.
\u00a7eCard Appraiser: \u00a7fThe Bloop Stalker knew the dark corner behind your fear. This card points you there before the hit lands.
This card is "Bone Ward". A lattice of bone that turns aside a killing blow. Hold it in offhand and it shields you when struck.
\u00a7eCard Appraiser: \u00a7fThe Brandkeeper hid one name where fire could not read it. This card lends it to you.
\u00a7eCard Appraiser: \u00a7fA butcher's apron is not armor until the blood on it decides otherwise.
\u00a7eCard Appraiser: \u00a7fThe captain's order is simple: sink the threat, lift the crew.
\u00a7eCard Appraiser: \u00a7fA chain charm with one merciful link: the one that snaps.
\u00a7eCard Appraiser: \u00a7fThe matriarch's wings left an updraft that refuses to be cornered.
\u00a7eCard Appraiser: \u00a7fA seamine cluster should not feel gentle. This card proves emergencies have strange manners.
\u00a7eCard Appraiser: \u00a7fToo large to be healthy and too stubborn to fall, the colossus left a draft that tells your bones to stay assembled.
\u00a7eCard Appraiser: \u00a7fThis card learned one word from the Deep Anvil Guard: no.
\u00a7eCard Appraiser: \u00a7fA clean room spell from a filthy master; for a few seconds, poison has to knock.
This card is "Elder's Bloom". The elder mushroom's healing flush. A strong mending and a fungal shield. Auto-blooms from offhand when you're struck.
This is "Escape Jutsu", use it in a pinch to escape a bad situation. Equip it in offhand and it will activate when you are hit!
\u00a7eCard Appraiser: \u00a7fThe matrix draws a grid over the impossible and tells the next attack to stand in line.
\u00a7eCard Appraiser: \u00a7fThe Executioner saved no one, so the card saves with all the mercy it never used.
\u00a7eCard Appraiser: \u00a7fThe foreman signed this charm in pick-sparks and unpaid danger; it keeps you upright long enough to finish the shift.
\u00a7eCard Appraiser: \u00a7fThe Forgefiend's bellows breathe the fire out before your lungs have to.
\u00a7eCard Appraiser: \u00a7fThe reaver's bones broke light before blades; this card lets the first blow find only reflections.
This card is "Grave Resolve". The undying will of a fallen warrior. You hit harder and refuse to fall. Auto-fires from offhand when struck.
\u00a7eCard Appraiser: \u00a7fThe Graveknight's ribs remember the shape of a closed cemetery gate.
\u00a7eCard Appraiser: \u00a7fThe haruspex read futures in rot; this card reads just far enough ahead to make enemies late.
\u00a7eCard Appraiser: \u00a7fThe Haruspex saw danger in smoke. The card makes the omen readable just before it hurts.
\u00a7eCard Appraiser: \u00a7fSulfur thread and spiteful grammar, tied into a knot that curses have to untie first.
This is "Invisibility Jutsu", use it to become temporarily invisible. Use this card in your offhand to turn invisible when hit.
This card is "Mammoth Bulwark". The mountain-on-legs' endurance. Towering toughness and a deep reserve of vigour. Auto-hardens from offhand when struck.
\u00a7eCard Appraiser: \u00a7fA quicksilver dodge that leaves your outline behind for the attack to embarrass itself on.
\u00a7eCard Appraiser: \u00a7fThe label says poison. The fine print says not today.
\u00a7eCard Appraiser: \u00a7fA lock from the Ninth Pit: heavy, absolute, and very hard for panic to pick.
\u00a7eCard Appraiser: \u00a7fThe Bulwark's lesson is blunt: some hits should be embarrassed to arrive.
This card is "Phantom Rush". Blur into the spectral fast-lane and vanish. Auto-fires from offhand when struck.
\u00a7eCard Appraiser: \u00a7fThe wraith hoarded angles instead of gold; this card spends one to bend the hit away.
\u00a7eCard Appraiser: \u00a7fThe Reef Warden did not protect a place; it made a place harder to leave broken.
This is "Return Jutsu", use it to save a location (Left Click) and return to it at a later time. Each copy can hold a different location. Hold it in your offhand to activate it right away when hit, make sure a location is set.
\u00a7eCard Appraiser: \u00a7fScrapwing's broken resources orbit the caster like a hurried, ugly halo.
This card is "Shaman's Ward". Orcish protective magic. It purges your ailments and shields you. Auto-wards from offhand when struck.
This card is "Silverback Guard". The alpha's protective might. Brawn and a thick guard to defend yourself or those behind you. Auto-fires from offhand when struck.
\u00a7eCard Appraiser: \u00a7fA furnace-ribbed plate spell that exhales smoke for you when the tunnel starts cooking.
\u00a7eCard Appraiser: \u00a7fA brand-breaking charm cut from the Reaver's own mark; it knows how to peel a curse off fast.
This card is "Spectral Burst". Detonate into ghostlight that blinds your attackers as you vanish. Auto-fires from offhand when struck.
This card is "Stoneskin". Your flesh turns to living stone. You barely budge and barely bruise, but you move like rock too.
This is "Substitution Jutsu", use it to swap places with a mob. Left click to target, right click to swap. Hold in offhand to auto-swap when hit.
This is "Summon Ender Chest", it summons a temporary ender chest at your location.
This is "Summon Wall", it creates a temporary stone wall in front of you.
This card is "Tide Barrier". A wall of living water that turns blows aside and lets you breathe the deep. Auto-raises from offhand when struck.
\u00a7eCard Appraiser: \u00a7fA slab of living reef remembers how to take the hit without asking the soft thing inside.
This card is "Tribal Totem". Primitive spirit-magic that mends and shields the bearer. Crude, but it has saved many a hunter. Auto-fires from offhand when struck.
This is "Trick or Treat", it is a gamble card, you can get coins or lose your life.
\u00a7eCard Appraiser: \u00a7fThe Furnace Tyrant did not dodge. It became the door. This card remembers the hinge.
\u00a7eCard Appraiser: \u00a7fA lantern spell that shows the shape of danger before danger remembers it is hidden.
\u00a7eCard Appraiser: \u00a7fThe vessel kept a little mercy hidden from its own corruption; this card spends it quickly.
\u00a7eCard Appraiser: \u00a7fA clean, brutal wake spell that teaches your body to leave before the water closes.
This card is "Wraithwalk". Slip into the spectral veil and glide away unseen. Equip it in offhand to vanish when hit.
\u00a7eCard Appraiser: \u00a7fXyra cataloged poisons by the shape of their panic; this card finds the entry and tears it out.
\u00a7eCard Appraiser: \u00a7fAzrak built cells out of heat and command. This one closes around you from the inside.
\u00a7eCard Appraiser: \u00a7fMaldren's alembic brewed a second skin out of refusal, glass, and one very bad idea.
This card is "Blight Ward". Torn from a half-corrupted thing. It scours the blight from your body and seals you against harm. Auto-fires from offhand when struck.
This is a dimensional shift card, not much is known about these cards other than they alter reality, because of this the great mage has banned casting these spells.
This is a dimensional shift card, not much is known about these cards other than they alter reality, because of this the great mage has banned casting these spells.
\u00a7eCard Appraiser: \u00a7fThe elder reef does not move to protect you; it convinces the world you were always inside it.
\u00a7eCard Appraiser: \u00a7fGharon carried a mountain's back into battle. The card loans you one shoulder blade of it.
\u00a7eCard Appraiser: \u00a7fGrom's last door does not open; it simply decides you are on the safer side.
\u00a7eCard Appraiser: \u00a7fMalvora's furnace burns the curse instead of the soul, if you feed it quickly enough.
This card is "Mycelial Ward". The elder mushrooms' deepest magic. A surge of living mycelium knits your wounds and wraps you in fungal armor.
This is "Mystery Card" it turns into any card in the game, even cards never before seen.
\u00a7eCard Appraiser: \u00a7fNoct folds a little horizon around you; resources, blows, and bad luck all arrive late.
\u00a7eCard Appraiser: \u00a7fThe megalodon left a pocket of deadwater where motion arrives late and teeth close on nothing.
This is "RNG Teleportation Jutsu", it teleports you to a random online player.
This is "Shadow Clone Jutsu", it summons shadow clones to fight alongside you.
This is "Summon Golem", I don't get to see this card very often anymore, card hunters has made this almost extinct as merchants rely on golems to protect them. Use it to summon a golem that will stay near you.
\u00a7eCard Appraiser: \u00a7fA spell made from the silence under all reefs; it tells the fight to whisper before it reaches you.
\u00a7eCard Appraiser: \u00a7fThrex did not guard a gate; he taught reality how to refuse entry.
This card is "Venom Veil". You vanish in a haze of poison while it eats at anything near you. Defensive, the gods insist, though few victims agree.
\u00a7eCard Appraiser: \u00a7fVesha's seal does not cure corruption; it makes corruption wait outside like everyone else.
This is a dimensional shift card, not much is known about these cards other than they alter reality, because of this the great mage has banned casting these spells.
This is a dimensional shift card, not much is known about these cards other than they alter reality, because of this the great mage has banned casting these spells.
This is a dimensional shift card, not much is known about these cards other than they alter reality, because of this the great mage has banned casting these spells.
\u00a7eCard Appraiser: \u00a7fThe first eight flames burn. The ninth remembers who should survive the burning.
This is "Live or Die", it's a difficult card to get, it will heal you but sometimes it can kill you, most use it when very low.
\u00a7eCard Appraiser: \u00a7fNerissa's crown does not rule the sea. It asks the reef to remember everyone standing near you as its own.
\u00a7eCard Appraiser: \u00a7fNull Prime locks the hoard, the wound, and the fall in the same impossible chest.
\u00a7eCard Appraiser: \u00a7fA legendary reversal scraped from the first wound in Magika; it turns a corrupted law back into shelter.
This is "Summon Arena", it creates a temporary arena around the summoner
\u00a7eCard Appraiser: \u00a7fVarkhul burned gates open for armies. This stolen fragment finally learns to close one for you.
This card is "Warlord's Horn". One blast rallies you and every ally near you with the unbreakable will of the horde.
This contains a random set of cards, sometimes it has a legendary set.
This contains a random set of cards, sometimes it has a mythic set.
No cards found.